Dwarf Fortress Bug Tracker - Dwarf Fortress
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0011017Dwarf FortressDwarf Mode -- Combatpublic2019-01-31 18:312019-02-02 09:41
Kelfka 
Loci 
normalminorhave not tried
acknowledgedopen 
PCWindows 10Pro 64bit
0.44.12 
 
0011017: Frigid world: Invaders arrived and instantly died at edge of map (frozen)
I've made a medium regional map with the advanced settings. The map is almost all tundra and glaciers with a small band of moderate temperatures in the middle.
There are no more Dwarfs but the Dwarfs civ's are dying. So I decided to embark and make my last dwarven stand in a tundra surrounded volcano.
The problem is that the first Goblin invasion I received just instantly died at the edge of the map. The closest goblin pit is at a days journey. So not to far.
With the DFhack deathcause script their is no apparent cause.
The goblin ngom kutsmobslusp died in year 713 (cause: none).
The goblin snang axodukge died in year 713 (cause: none).
The goblin dostngosp kutsmobsmob died in year 713 (cause: none).
The goblin asno osmosponga died in year 713 (cause: none).
No tags attached.
Issue History
2019-01-31 18:31KelfkaNew Issue
2019-01-31 19:46KelfkaNote Added: 0039167
2019-02-01 00:54PatrikLundellNote Added: 0039170
2019-02-01 12:30KelfkaIssue Monitored: Kelfka
2019-02-01 12:30KelfkaIssue End Monitor: Kelfka
2019-02-01 12:32KelfkaNote Added: 0039171
2019-02-01 18:31KelfkaNote Added: 0039172
2019-02-02 09:39LociNote Added: 0039173
2019-02-02 09:39LociAssigned To => Loci
2019-02-02 09:39LociStatusnew => acknowledged
2019-02-02 09:41LociSummaryInvaders arrived and instantly died at edge of map => Frigid world: Invaders arrived and instantly died at edge of map (frozen)

Notes
(0039167)
Kelfka   
2019-01-31 19:46   
Update: a second wave arrived. goblins beak dogs and Trolls. All D.O.A. except for a single Goblin who retreated.
Save game is when I got the second siege announcement.
(0039170)
PatrikLundell   
2019-02-01 00:54   
You missed to actually submit the save game, so nobody can investigate the issue.
(0039171)
Kelfka   
2019-02-01 12:32   
Sorry! First bug report.
Here's the link to the save game file.
http://dffd.bay12games.com/file.php?id=14218 [^]
(0039172)
Kelfka   
2019-02-01 18:31   
I sent a squad to a neighboring tower. Two of my dwarfs survived and came back. But they came back DOA. But this time they have a cause of death: COLD.

The dwarf urvad nanirnish died in year 713 (cause: cold).
The dwarf fath bebmalral died in year 713 (cause: cold).
(0039173)
Loci   
2019-02-02 09:39   
I'm guessing that your custom map settings dropped temperatures low enough that most creatures cannot survive outside for very long. Perhaps the army movement code is applying these temperatures for the duration of travel, but the results are not fatal until the creature sets foot on-site? Disabling temperature calculations caused the remainder of the invading to force to arrive alive.