Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0000111Dwarf FortressWorld Generation -- Constructionspublic2010-04-02 01:442014-08-04 15:01
Mipe 
Toady One 
lowminorsometimes
resolvedfixed 
 
0.34.01 
0000111: Worldgenned roads blocked
Worldgenned road slopes tend to get blocked by floor tiles directly above them. The only way to continue is to go around and climb natural slopes. Turns out that the road on higher level continues for a while, hanging above the road below, thus blocking the passage from lower road.
Travel along the road in adventure mode, preferably in places with different elevation. Sooner or later you should encounter a road slope that is blocked by floor tiles directly above.
adventure mode, road, worldgen
related to 0003589new  Can't travel along mountain roads/rivers 
parent of 0000687resolved Toady One Bridges on world gen roads connect strangely 
has duplicate 0001459resolved Footkerchief Roads constructed in world gen don't handle slopes well 
Issue History
2010-04-02 01:44MipeNew Issue
2010-04-02 06:55TodestoolTag Attached: adventure mode
2010-04-02 06:55TodestoolTag Attached: road
2010-04-02 06:55TodestoolTag Attached: worldgen
2010-04-02 16:17jbrown6982Note Added: 0000322
2010-04-06 22:38FootkerchiefRelationship addedparent of 0000687
2010-04-12 06:18Draco18sNote Added: 0003031
2010-04-13 22:40Pickled TinkNote Added: 0003405
2010-04-23 11:03FootkerchiefRelationship addedparent of 0001459
2010-04-29 13:31FootkerchiefCategoryGeneral => World Generation -- Constructions
2010-07-12 03:48Kaelem GaenNote Added: 0010013
2010-07-30 13:04smjjamesNote Added: 0011299
2010-09-01 19:51BeeskeeIssue Monitored: Beeskee
2010-09-01 19:55BeeskeeNote Added: 0012324
2011-03-10 08:11FootkerchiefRelationship addedrelated to 0003589
2011-03-14 19:35AOIssue Monitored: AO
2012-02-16 07:13FootkerchiefNote Added: 0019788
2012-02-16 07:13FootkerchiefTag Attached: AWAITING UPDATE
2012-02-20 06:00malvadoNote Added: 0020252
2012-02-20 07:52malvadoNote Added: 0020263
2014-01-26 08:26FootkerchiefRelationship replacedhas duplicate 0001459
2014-01-26 08:28FootkerchiefNote Added: 0024356
2014-01-26 08:28FootkerchiefStatusnew => resolved
2014-01-26 08:28FootkerchiefFixed in Version => 0.34.01
2014-01-26 08:28FootkerchiefResolutionopen => fixed
2014-01-26 08:28FootkerchiefAssigned To => Toady One
2014-08-04 15:01FootkerchiefTag Detached: AWAITING UPDATE

Notes
(0000322)
jbrown6982   
2010-04-02 16:17   
I've had the same issue, however when I travel around and up onto the raised portion of road, my adventure mode character leaves a trail of blood and gives a message along the lines of getting burnt. Looked around before death and didn't see a thing that would cause burn damage. :\
(0003031)
Draco18s   
2010-04-12 06:18   
@jbrown: sounds like the adventurer melting bug.

@Mipe: I can confirm this bug, those bridges appear like that in Dwarf Mode too.
(0003405)
Pickled Tink   
2010-04-13 22:40   
I noticed this as well. Any bridge that tries to go diagonally will be broken. Any z level change like that leads to the bridge extending into midair.

I also encountered a top to bottom bridge near a dwarf fortress (Native) that extended straight out into midair and had a six level fall from the end.

Going around revealed the road surface extending underneath the bridges in question, with a single tile break near the ends of the bridge in some cases.

This is not to say that all bridges fail. I did find one bridge that crossed a valley rather prettily and properly. The main problems appear to be with diagonal bridges.
(0010013)
Kaelem Gaen   
2010-07-12 03:48   
Yeah I get this too, and hasn't seem to have changed in .31.10, it is kinda funny having so many bridges to nowhere, it makes you think the humans are clearly insane... or they can fly.

crazy humans, and I guess dwarves do it two, but that just means they're testing new ways to kill things.
(0011299)
smjjames   
2010-07-30 13:04   
Its even worse with the dwarves. Still happens in .12
(0012324)
Beeskee   
2010-09-01 19:55   
Example save, world generated in .12

http://dffd.wimbli.com/file.php?id=3037 [^]
(0019788)
Footkerchief   
2012-02-16 07:13   
Reminder sent to: AO, Beeskee, Mipe

Is this still occurring in 0.34.01?
(0020252)
malvado   
2012-02-20 06:00   
Some roads have dissapeared now from adventure mode, mostly in areas like mountains or connecting other civs like elven, dwarves that does not have an placeholder in place for their civ.

Will try to generate a new world where elves and dwarves uses human towns instead and see if that might solve anything.
(0020263)
malvado   
2012-02-20 07:52   
I did generate a new world where dwarves and elves used human towns. So far I've not encountered this bug again even when traveling on mountain roads. The roads and structures built inn such areas are a completely mess though.
(0024356)
Footkerchief   
2014-01-26 08:28   
Please reopen this report or PM me on the forums if this bug is still present.