Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0011226 | Dwarf Fortress | General | public | 2020-01-29 09:40 | 2020-02-13 14:39 |
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Reporter | Talvieno | |
Assigned To | | |
Priority | normal | Severity | crash | Reproducibility | always |
Status | new | Resolution | open | |
Platform | PC | OS | Windows | OS Version | 10 |
Product Version | 0.47.01 | |
Target Version | | Fixed in Version | | |
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Summary | 0011226: Modded raws cause guaranteed crash on worldgen prior to year 50, without errorlog |
Description | I've been working on a mod for a while. When DF 47.01 released this morning, I moved the bits I was working on over as a matter of course. With 44.12, the raws could gen a world without errors and without any problems. With DF 47.01, it causes a CTD without throwing any sort of error log. I don't have any indications to what's going on.
The world will gen until somewhere prior to year 50 in most cases. I genned around 10 different times to test. No other parts of the game (init files, tilesets, or anything else) have been modified. |
Steps To Reproduce | Here's a link to the Raw/Objects folder in question: http://dffd.bay12games.com/file.php?id=14675 [^]
Simply replace the default Objects folder with that one, gen a new standard world, and it should crash somewhere between year 13 and 53 (min and max I found during testing). No error log will be generated.
*edit: link corrected |
Additional Information | |
Tags | No tags attached. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2020-01-29 09:40 | Talvieno | New Issue | |
2020-01-29 09:49 | Talvieno | Note Added: 0039696 | |
2020-01-30 01:39 | ZM5 | Note Added: 0039712 | |
2020-02-07 04:11 | Talvieno | Note Added: 0039931 | |
2020-02-08 08:31 | Talvieno | Note Edited: 0039931 | bug_revision_view_page.php?bugnote_id=0039931#r16270 |
2020-02-11 08:31 | Talvieno | Note Added: 0040016 | |
2020-02-11 09:31 | clanl | Note Added: 0040018 | |
2020-02-11 15:03 | Talvieno | Note Added: 0040024 | |
2020-02-11 15:03 | Talvieno | Note Edited: 0040024 | bug_revision_view_page.php?bugnote_id=0040024#r16301 |
2020-02-11 15:04 | Talvieno | Note Edited: 0040024 | bug_revision_view_page.php?bugnote_id=0040024#r16302 |
2020-02-11 15:09 | Talvieno | Note Edited: 0040024 | bug_revision_view_page.php?bugnote_id=0040024#r16303 |
2020-02-11 18:15 | Loci | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=16305#r16305 |
2020-02-13 14:39 | Toady One | Note Added: 0040043 | |
Notes |
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Just realized the title may be a bit misleading - I mean it crashes with this particular mod. I'm sure there are many mods that don't cause it to crash. |
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(0039712)
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ZM5
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2020-01-30 01:39
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I'm having the same issue with a much more heavier modset, consistently crashes around the 30-50 year range. Using a Lenovo ideapad Y700, 8 gigs of ram, intel i7-6700HQ CPU, on Windows 10. |
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(0039931)
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Talvieno
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2020-02-07 04:11
(edited on: 2020-02-08 08:31) |
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Crash still happens in 47.02, but most easily using Create new world -> large -> high civ count
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On occasion (roughly 1/8th of the time) I can get a standard 4,2,3,3,3,3,3 world to gen to year 125. Still can't pin down exactly what's causing it, but I have a hunch that it has something to do with lots of civilizations having access to each other. The few worlds that successfully gen are typically fragmented into many islands. |
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(0040018)
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clanl
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2020-02-11 09:31
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I could not reproduce the crash. Genned 40 words now in total and didn't experience a single crash in the first 100 years.
Windows 7, fresh vanilla download of 47.01 and 47.02 (tried both). replaced the default text files with the modded ones. Genned worlds, (first few default settings, then large, high civ) aborted generation after year 125.
No crashes in 40 tries. |
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(0040024)
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Talvieno
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2020-02-11 15:03
(edited on: 2020-02-11 15:09) |
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@Clanl - thank you, I didn't realize I'd posted the wrong link.
http://dffd.bay12games.com/file.php?id=14675 [^]
This is the correct link. I'm not entirely sure how the wrong link got posted, but I do see how you haven't had any crashes.
Would it be possible for someone to edit the information in the bug report to add the correct link?
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I've run a few in the next version and it seems to not crash (and I got it to crash in 47.02) - the w.g. crash I've fixed for next time would certainly be sensitive to more civs. So we can be hopeful without marking this off yet. |
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