Dwarf Fortress Bug Tracker - Dwarf Fortress
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0011275Dwarf FortressDwarf Mode -- Jobs, Generalpublic2020-02-01 06:042020-02-01 06:52
Hinaichigo 
 
normalminorhave not tried
newopen 
0.47.01 
 
0011275: Cannot set labors or squads for undead lieutenants
The necromancers in my fort raised some undead lieutenants.
These undead lieutenants do occasionally work, but mainly they idle, socialize, meditate, etc.
They cannot be set to different labors nor adding to existing squads, but they can be added to location occupations via the [v] menu (but not through the location screen).
Also it seems they can be added to a new squad using "New squad", also through the [v] menu (but, similarly, they do not appear in the military screen).
I'm guessing something to do with their civilization ties because in their description where for living dwarves it would say "is a citizen of ___", it only lists "is a former member of ___"s.
Have necromancer dwarves raise undead lieutenants in fort mode.
No tags attached.
Issue History
2020-02-01 06:04HinaichigoNew Issue
2020-02-01 06:43TalvienoNote Added: 0039760
2020-02-01 06:52HinaichigoNote Added: 0039763

Notes
(0039760)
Talvieno   
2020-02-01 06:43   
This bug is actually a few bugs in one, but not the one you're thinking.

1. necromancers are not supposed to join civilized communities - 0011259
1b. necromancers should not be able to migrate to forts - 0009928
2. undead are supposed to have the [OPPOSED_TO_LIFE] tag, which SHOULD cause them to attack your non-necromancer dwarves. That doesn't seem to be the case - related to 0008631
3. by no means should the undead ever be able to socialize, work, meditate, or be assigned jobs


Can you upload a save so Toady can fix it?
(0039763)
Hinaichigo   
2020-02-01 06:52   
The necromancers didn't migrate but were created at my fortress by reading the secrets. So, the necromancers are part of my civilization.

The save is here:
http://dffd.bay12games.com/file.php?id=14702 [^]