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0011297Dwarf FortressLegends Mode -- Map Exportpublic2020-02-02 19:222020-02-10 16:14
0011297: Game crash when exporting map gen info.
When exporting map gen info ('p' option) on world creation or in legends mode the game will always crash. A 0KB bitmap file will be generated in the game directory.
1. Create a world.
2. Choose 'p' option after generation.


1. Create a world.
2. Enter Legends mode.
3. Choose 'p' option.
The crash only occurs with the map gen info, not with the detailed map option.
No tags attached.
Issue History
2020-02-02 19:22chromodyneNew Issue
2020-02-02 19:42LociNote Added: 0039818
2020-02-02 19:42LociAssigned To => Loci
2020-02-02 19:42LociStatusnew => needs feedback
2020-02-02 23:47Shonai_DwellerNote Added: 0039820
2020-02-02 23:48Shonai_DwellerNote Edited: 0039820bug_revision_view_page.php?bugnote_id=0039820#r16227
2020-02-03 11:09chromodyneNote Added: 0039837
2020-02-03 11:09chromodyneStatusneeds feedback => assigned
2020-02-03 11:09chromodyneIssue Monitored: chromodyne
2020-02-03 11:09chromodyneIssue End Monitor: chromodyne
2020-02-04 12:27LociNote Added: 0039868
2020-02-04 19:41chromodyneNote Added: 0039889
2020-02-04 20:19Shonai_DwellerNote Added: 0039890
2020-02-05 12:01LociNote Added: 0039902
2020-02-05 12:01LociStatusassigned => needs feedback
2020-02-05 14:26chromodyneNote Added: 0039907
2020-02-05 14:26chromodyneStatusneeds feedback => assigned
2020-02-05 14:26chromodyneNote Edited: 0039907bug_revision_view_page.php?bugnote_id=0039907#r16240
2020-02-05 14:28chromodyneNote Edited: 0039907bug_revision_view_page.php?bugnote_id=0039907#r16241
2020-02-10 16:14chromodyneNote Added: 0040001
2020-02-10 16:16chromodyneNote Edited: 0040001bug_revision_view_page.php?bugnote_id=0040001#r16295

2020-02-02 19:42   
It exported fine for me in Legends mode on v0.47.01. Please post a world save demonstrating this problem to DFFD ( http://dffd.bay12games.com/ [^] ) and post a link to it here. Thanks!
2020-02-02 23:47   
(edited on: 2020-02-02 23:48)
I've been doing this in tons of worlds ever since 47.01 hit. Never crashed yet.

2020-02-03 11:09   
As requested I have uploaded the bugged save.

http://dffd.bay12games.com/file.php?id=14721 [^]
2020-02-04 12:27   
That appears to be an active fortress save, is that correct?
2020-02-04 19:41   
There is no active fortress in the save.
2020-02-04 20:19   
p works fine for me in the save posted.
I have world history, world map and world sites&pops files as expected. All full of data. No crash.
2020-02-05 12:01   
My apologies; apparently I checked the wrong save. Testing the right save, exporting map gen info works for me, too.

What are the specifics for your hardware and OS? Do you have any running software that could interfere with file access? (antivirus, cloud backup, etc.)
2020-02-05 14:26   
(edited on: 2020-02-05 14:28)
CPU: Ryzen 9 3900X (Standard clocks.)
GPU: nVidia GeForce RTX 2080Ti
MEM: 32GB DDR4-3200
SSD: 1TB Samsung EVO Plus NVME M.2 SSD(This is the DF install drive.)
OS: Windows 10 Pro x64 1909

Drivers are completely up to date.

No obvious software conflicts on my end. (ie. No AV, no cloud services, etc.)
No tilesets installed, default init settings.

2020-02-10 16:14   
(edited on: 2020-02-10 16:16)
The crash no longer occurs for me on v47.02. After creating the world posted here it crashed on when using the 'p' option for every world generated after it on 47.01.

So far on 47.02 I have had no issues with the 'p' option.