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0011363Dwarf FortressDwarf Mode -- Visitorspublic2020-02-11 21:032020-02-20 20:25
Toady One 
normalminorhave not tried
PCWindows 1064 bit
0011363: Loyalty cascade after guests kill human thief.
A human bowman arrived stealthed at my fortress, was discovered early and announced she was after a fort-created artifact. She was attacked by various monster slayers, guests, and my dogs. A visitor, at which point, a loyalty cascade occurred, including fortress citizens attacking each other.
I have a save after the event occurred with the cascade continuing, but not one beforehand.
No tags attached.
related to 0003259new  Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 
Issue History
2020-02-11 21:03strifeNew Issue
2020-02-12 00:07PatrikLundellNote Added: 0040027
2020-02-15 20:30BumberNote Added: 0040074
2020-02-15 20:30BumberNote Edited: 0040074bug_revision_view_page.php?bugnote_id=0040074#r16323
2020-02-15 20:34BumberNote Edited: 0040074bug_revision_view_page.php?bugnote_id=0040074#r16324
2020-02-15 20:34BumberNote Edited: 0040074bug_revision_view_page.php?bugnote_id=0040074#r16325
2020-02-15 20:46BumberNote Added: 0040075
2020-02-16 09:27LociRelationship addedrelated to 0003259
2020-02-17 13:55BumberNote Added: 0040091
2020-02-18 03:41OrkelNote Added: 0040098
2020-02-20 12:54LociNote Added: 0040144
2020-02-20 12:54LociAssigned To => Loci
2020-02-20 12:54LociStatusnew => acknowledged
2020-02-20 20:25Toady OneNote Added: 0040153
2020-02-20 20:25Toady OneStatusacknowledged => resolved
2020-02-20 20:25Toady OneFixed in Version => Next Version
2020-02-20 20:25Toady OneResolutionopen => fixed
2020-02-20 20:25Toady OneAssigned ToLoci => Toady One

2020-02-12 00:07   
Sounds like 0010578
2020-02-15 20:30   
(edited on: 2020-02-15 20:34)
0010578 doesn't mention a loyalty cascade.

I just had this happen to me. A human lady consort showed up for one of my artifacts. My soldiers made short work of her, then immediately started killing one another.

Should be marked as related to general loyalty cascade issue 0003259.

2020-02-15 20:46   
Uploaded a save: http://dffd.bay12games.com/file.php?id=14805 [^]
2020-02-17 13:55   
Doesn't seem to be fixed in 0.47.3. I'll have to see if it happens for new thieves after I updated.
2020-02-18 03:41   
I had one of these happen in 0.47.03.

Trying to kill a visiting necromancer made one of my soldiers turn rebel, because he had a noble title of another site (the combat logs showed him as Baroness of blahblahblah) but he wasn't a noble of *my* fort and worked normally as a soldier.

I am guessing the necromancer was somehow connected to that site, because the soldier started attacking my other soldiers (cutting off the foot of one, and heavily wounding another) before being killed by the rest of the squad. He was the only one to rebel in the fort, so definitely his noble inheritance had something to do with it.
2020-02-20 12:54   
Since there were some loyalty cascade fixes in v0.47.03, a save from that version would be helpful.
Toady One   
2020-02-20 20:25   
Bumber's save was pre-conflict, so the conditions reproduced really well. Looks like some of the dwarves liked the quester (as a passing acquaintance) and so added the murderer rep to their fellows when the quester was killed. And the dwarven soldiers that saw other dwarves as murderers took matters into their own hands. I've dialed this back a bit, ha ha.