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0011416Dwarf FortressDwarf Mode -- Buildings, Generalpublic2020-02-25 10:182020-12-01 13:53
Putnam 
Toady One 
lowcrashalways
needs feedbackopen 
PCWindows 1064-bit
0.47.03 
 
0011416: Raw-defined buildings with no build labor crash
Title's about as complicated as it gets. This is somewhat recent behavior; the building in question was in a mod in 0.34.11 that worked fine. Can be easily rectified in mods by just giving the building a build labor (probably BUILD_CONSTRUCTION), but crashes are still bad.
1. Define a custom building with no BUILD_LABOR
2. Build the building in game
3. Pass a single tick by any means
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Issue History
2020-02-25 10:18PutnamNew Issue
2020-02-26 22:17Toady OneNote Added: 0040225
2020-02-26 22:17Toady OneAssigned To => Toady One
2020-02-26 22:17Toady OneStatusnew => needs feedback
2020-11-29 20:32PutnamNote Added: 0040808
2020-11-29 20:32PutnamStatusneeds feedback => assigned
2020-12-01 13:53lethosorNote Added: 0040811
2020-12-01 13:53lethosorNote Edited: 0040811bug_revision_view_page.php?bugnote_id=0040811#r16603
2020-12-01 13:53lethosorStatusassigned => needs feedback

Notes
(0040225)
Toady One   
2020-02-26 22:17   
I took BUILD_LABOR away from the soap maker's workshop and it all worked fine. Should it take more than that?
(0040808)
Putnam   
2020-11-29 20:32   
It was also a small workshop, DIM:1:2, TILE steps were only 0 and 1.
(0040811)
lethosor   
2020-12-01 13:53   
Raws would likely help reproduce this.
Does Toady's modification to the raws crash for you?