Dwarf Fortress Bug Tracker - Dwarf Fortress
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0011456Dwarf FortressMaterial Propertiespublic2020-03-11 19:272021-09-20 05:11
Ziusudra 
 
lowtrivialalways
newopen 
x86_64Arch LinuxRolling
0.47.04 
 
0011456: can start with tools made from wool
Tools made from wool - nest boxes, jugs, pots, hives, scroll rollers, book bindings, bookcases, pedestals, display cases, altars, and dice - are on the list of items available at fort mode embark preparation and adventurer creation.
This has been true for every 0.47.xx world that I have generated. Including completely vanilla worlds. I haven't checked earlier versions.
I haven't checked if they can be made or traded for in fort mode.
No tags attached.
Issue History
2020-03-11 19:27ZiusudraNew Issue
2020-03-11 23:30PatrikLundellNote Added: 0040357
2020-03-12 11:33HuntthetrollNote Added: 0040358
2020-03-15 22:26SammyLiimexNote Added: 0040372
2021-01-24 17:57chaosvoltNote Added: 0040876
2021-01-24 17:57chaosvoltIssue Monitored: chaosvolt
2021-01-24 18:28chaosvoltNote Edited: 0040876bug_revision_view_page.php?bugnote_id=0040876#r16631
2021-01-24 18:49chaosvoltNote Edited: 0040876bug_revision_view_page.php?bugnote_id=0040876#r16632
2021-01-25 03:52FantasticDorfNote Added: 0040877
2021-01-25 16:44ZiusudraNote Added: 0040879
2021-01-28 14:52chaosvoltNote Added: 0040883
2021-09-20 05:11QuietustNote Added: 0041150

Notes
(0040357)
PatrikLundell   
2020-03-11 23:30   
I checked a world of mine, and saw the same thing for pre embark tool selection (haven't checked adventure mode). 0.47.04 Win64.
(0040358)
Huntthetroll   
2020-03-12 11:33   
May be related to 0011408, another bug caused by failure to cull inappropriate materials.
(0040372)
SammyLiimex   
2020-03-15 22:26   
Dwarves should be allowed to have a set of fuzzy dice
(0040876)
chaosvolt   
2021-01-24 17:57   
(edited on: 2021-01-24 18:49)
This one's actually trivial, hair template has [ITEMS_HARD] for some insane reason. That doesn't preclude the possibility that the [HARD_MAT] tool token might also be bugged, but fixing the material template would be a sane start.

Even then I'd strongly advise phasing out any further uses of [HARD_MAT] in favor of [BONE_MAT], [CERAMIC_MAT], [METAL_MAT], etc as needed, since it'd be the most futureproof way to prevent something weird like this from re-occurring.

Doesn't help with fixing the hardcoded items like mugs, but it's a start at least.

EDIT 2: Tested whether the inclusion of CERAMIC_MAT makes the reactions for producing clay tools obsolete, they'll still be needed it seems.

(0040877)
FantasticDorf   
2021-01-25 03:52   
In a similar [ITEMS_HARD] way, bones, teeth and ivory alike have some strange relations to having importable goblets (ox horn goblets etc) which can't be created on site from the craftshop or the manager screen and are classed in a non-descript way compared to stone, glass etc.
(0040879)
Ziusudra   
2021-01-25 16:44   
So, why aren't there bone dice? Bone has [ITEMS_HARD]. Is it because bone also has [BONE]?

There really should be bone dice.
(0040883)
chaosvolt   
2021-01-28 14:52   
Same reason you can't embark with bone or shell armor despite being able to make them in the craft workshop, I'm guessing?
(0041150)
Quietust   
2021-09-20 05:11   
See also 0003736