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0011459Dwarf FortressWorld Generation -- Constructionspublic2020-03-13 18:482020-03-17 02:32
Shonai_Dweller 
Knight Otu 
normalminoralways
resolvedno change required 
Windows10
0.47.04 
 
0011459: Dungeons no longer generating in towns during worldgen
Dungeons no longer appear in towns in 47.04 (possibly since 47.01). Sewers and catacombs generate as usual, dungeons don't.
Generate world (medium region, 125 years should do it).
Note lack of dungeons (Legends Mode, Structures).
Try the same in 44.12. Notice the existence of dungeons (not a huge amount but almost every medium 1-2 hundred year world should have a couple).
No tags attached.
Issue History
2020-03-13 18:48Shonai_DwellerNew Issue
2020-03-15 05:47therahedwigNote Added: 0040370
2020-03-15 08:15HuntthetrollIssue Monitored: Huntthetroll
2020-03-15 20:02Shonai_DwellerNote Added: 0040371
2020-03-17 02:32Knight OtuNote Added: 0040384
2020-03-17 02:32Knight OtuStatusnew => resolved
2020-03-17 02:32Knight OtuResolutionopen => no change required
2020-03-17 02:32Knight OtuAssigned To => Knight Otu
2020-03-17 09:51HuntthetrollIssue End Monitor: Huntthetroll

Notes
(0040370)
therahedwig   
2020-03-15 05:47   
I can confirm this.

Running 'grep "<type>dungeon</type>" -A1 region*.xml' on my legends files reveals that all the subtypes are either sewer or catacombs.

However, I do see 'dungeon' modifications, probably only on towers. Maybe those are now always considered a sub-part of a keep or the like?
(0040371)
Shonai_Dweller   
2020-03-15 20:02   
Ok, can close this I guess, they were removed on purpose (to be replaced with proper dungeons when villains work resumes).

http://www.bay12forums.com/smf/index.php?topic=175790.60 [^]
(0040384)
Knight Otu   
2020-03-17 02:32   
I'll mark this as "no change required" then. Thanks for the update!