Dwarf Fortress Bug Tracker - Dwarf Fortress | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0011464 | Dwarf Fortress | World Generation -- General | public | 2020-03-18 19:48 | 2020-03-22 16:32 |
Reporter | Pookie | ||||
Assigned To | |||||
Priority | normal | Severity | crash | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | 0.47.04 | ||||
Target Version | Fixed in Version | ||||
Summary | 0011464: Editing the LEISURE_TIME Token for [ENTITY:EVIL] causes game crash during world gen. | ||||
Description | So I made a mod called the "Cultured Mod" where I've edited all of the civilization tokens concerning values to use the VARIABLE_VALUE token, that way each culture can be generated quite different each time they are created. However, replacing "[VALUE:LEISURE_TIME:0]" with "[VARIABLE_VALUE:LEISURE_TIME:-50:50]" will cause the game to crash at around 70~ years of world generation. Very rarely will it get past the year 100. This doesn't seem to happen with any of the other civilization entities. Although adding variable values to animal people civilizations causes crashes too, I'm not here to report that. For whatever reason that specific token breaks the game when its applied to the goblin civilization. | ||||
Steps To Reproduce | Simply replace "[VALUE:LEISURE_TIME:0]" with "[VARIABLE_VALUE:LEISURE_TIME:-50:50]" under the [ENTITY:EVIL] section. And then attempt to generate a world. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2020-03-18 19:48 | Pookie | New Issue | |||
2020-03-21 20:11 | Shonai_Dweller | Note Added: 0040399 | |||
2020-03-21 20:45 | Shonai_Dweller | Note Edited: 0040399 | bug_revision_view_page.php?bugnote_id=0040399#r16425 | ||
2020-03-22 16:32 | Pookie | Note Added: 0040402 |
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