Dwarf Fortress Bug Tracker - Dwarf Fortress
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0011570Dwarf FortressDwarf Mode -- Immigrationpublic2020-07-02 09:462021-10-17 09:34
Rainbow_Sword 
 
highmajoralways
newopen 
PCWindows 101809
0.47.04 
 
0011570: Most of immigrants are either Herbalists or Animal Caretakers
This is the fourth migrant wave this run, and the third one that consists of Herbalists and Animal Caretakers. Each one has some other workers like Bookbinders or Wood burners, some of then are even legendary, but those arrive like 1 per 8 Herbalists/AnimalCaretakers. They are not identical, but mostly useless. Right now I have about 14 Caretakers and 16 Herbalists
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Issue History
2020-07-02 09:46Rainbow_SwordNew Issue
2020-07-07 16:53eerrNote Added: 0040614
2020-07-07 16:53eerrNote Edited: 0040614bug_revision_view_page.php?bugnote_id=0040614#r16522
2020-07-08 00:16Shonai_DwellerNote Added: 0040616
2020-07-31 15:09idle_workerNote Added: 0040666
2020-08-01 01:14Shonai_DwellerNote Added: 0040667
2020-08-02 05:10FantasticDorfNote Added: 0040668
2021-01-28 16:21Toady OneNote Added: 0040884
2021-10-17 09:34johnnstokes99Note Added: 0041163
2021-10-25 16:06golgifIssue Monitored: golgif
2021-10-25 16:06golgifIssue End Monitor: golgif

Notes
(0040614)
eerr   
2020-07-07 16:53   
If your civ consists of herbalists and animal caretakers, the migrants are more likely to be herbalists and animal caretakers. Usually you can check this by the name of your embark civ, which is almost always profession themed.

If you want marksmen, make bolts, if you want mechanics, designate a mechanics workshop. It's not perfect, but it's better than nothing.

A save would be helpful if this is a serious problem.

(0040616)
Shonai_Dweller   
2020-07-08 00:16   
It's weird, but not really very serious, and
possibly not even a bug. Highest skill just means that's what these dwarves have been doing before coming to the fortress. Set them doing something else other than herbalism and they'll soon change profession.

There are a lot more historical figures in migrant waves these days, that might have something to do with it.

Regardless, the game still appears to be sending you enough dwarves with the skills that are needed as it's always done. But with more weapon skills than in previous versions.
(0040666)
idle_worker   
2020-07-31 15:09   
I can confirm this is happening - in a fort of 71 dwarves (not counting the initial 7) I have 18 animal caretakers and 12 herbalists - almost all of them at 'adequate' skill level.

If there is a bug here, it's that dwarves can gain the animal caretaking skill in the first place - since it cannot be trained during fortress mode gameplay.
(0040667)
Shonai_Dweller   
2020-08-01 01:14   
What can be done in Fortress Mode often doesn't match Worldgen. Animal caretakers gain animal caretaking skill in Worldgen. So again, not a bug.
(0040668)
FantasticDorf   
2020-08-02 05:10   
Animal caretaking as a skill can be called upon when feeding animals currently under restraints or cages which is a poor source of experience from a instance that rarely is required, but like shonai points out, they can refine this skill for their entire living careers in worldgen.

Its just a inconvenience its not so useful in fortress mode as more skill to it doesn't add any particular quality of the job they fufill.
(0040884)
Toady One   
2021-01-28 16:21   
This may or may not be addressed in 0.47.05. I changed how it chooses migrant professions, and one of the possible causes was fixed there, but I didn't have a reproducing save to check with. I'm hopeful that it's fixed, anyway.
(0041163)
johnnstokes99   
2021-10-17 09:34   
This issue is definitely still present in 0.47.05. I have a save file which has received several such migrant waves, but it appear that Bay12's mantis configuration does not allow files to be attached(?)

Please also see this thread on reddit, it appears to have identified the source of the issue: https://www.reddit.com/r/dwarffortress/comments/p02lni/animal_caretakerherbalist_migrants_and_a/ [^]