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(0040614)
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eerr
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2020-07-07 16:53
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If your civ consists of herbalists and animal caretakers, the migrants are more likely to be herbalists and animal caretakers. Usually you can check this by the name of your embark civ, which is almost always profession themed.
If you want marksmen, make bolts, if you want mechanics, designate a mechanics workshop. It's not perfect, but it's better than nothing.
A save would be helpful if this is a serious problem.
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It's weird, but not really very serious, and
possibly not even a bug. Highest skill just means that's what these dwarves have been doing before coming to the fortress. Set them doing something else other than herbalism and they'll soon change profession.
There are a lot more historical figures in migrant waves these days, that might have something to do with it.
Regardless, the game still appears to be sending you enough dwarves with the skills that are needed as it's always done. But with more weapon skills than in previous versions. |
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I can confirm this is happening - in a fort of 71 dwarves (not counting the initial 7) I have 18 animal caretakers and 12 herbalists - almost all of them at 'adequate' skill level.
If there is a bug here, it's that dwarves can gain the animal caretaking skill in the first place - since it cannot be trained during fortress mode gameplay. |
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What can be done in Fortress Mode often doesn't match Worldgen. Animal caretakers gain animal caretaking skill in Worldgen. So again, not a bug. |
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Animal caretaking as a skill can be called upon when feeding animals currently under restraints or cages which is a poor source of experience from a instance that rarely is required, but like shonai points out, they can refine this skill for their entire living careers in worldgen.
Its just a inconvenience its not so useful in fortress mode as more skill to it doesn't add any particular quality of the job they fufill. |
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This may or may not be addressed in 0.47.05. I changed how it chooses migrant professions, and one of the possible causes was fixed there, but I didn't have a reproducing save to check with. I'm hopeful that it's fixed, anyway. |
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