Dwarf Fortress Bug Tracker - Dwarf Fortress
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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0011622||Dwarf Fortress||World Generation -- General||public||2020-09-13 05:24||2020-09-13 05:24|
|Target Version||Fixed in Version|
|Summary||0011622: Brook generated in Ocean biome with Z-level issue|
|Description||On a 6x6 embark with a Woodland biome next to an Ocean biome which happened to have a "receded tide line" I noticed the Ocean biome had generated with a brook that flowed back towards the land.|
Since there was a 3 Z-level difference between the floor of the Ocean biome and the Woodland, the brook was on a raised sand cliff. The bottom two levels were solid sand and the top level was a sand lip bordering the brook.
Due to the "source fingers" of the brook spreading out into the Ocean biome, the water immediately cascaded off onto the sand, causing a large waterfall effect over 2 Z-levels.
I would not expect brooks to generate at all in an Ocean biome and certainly not with the 3 Z-level difference.
|Steps To Reproduce||Search for an embark with a River that is on the edge of an Ocean biome where the Z-levels are relatively flat.|
|Additional Information||Image : http://www.dcoffey.co.uk/images/dwarffortress/RiverOnSea.jpg [^]|
Save at Embark : http://www.dcoffey.co.uk/images/dwarffortress/region1.7z [^]
Image is a montage of 4 panels from Stonesense.
I cannot show the pre-embark tile on the world embark map since it now shows my settlement. There is a second brook just to the east which also generates in the Ocean biome.
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|2020-09-13 05:24||DanielCoffey||New Issue|
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