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This is really you suggesting that creatures with certain personalities should get satisfaction from certain actions that they don't currently, not a bug. You know where suggestions go. |
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Only certain activities regarding slaughtering (alive) and caging animals evoke thoughts but more concrete presented evidence of not having a correct stimulus would help with your issue report. Neither of these activities really doable in adventuremode so this is a suggestion, which Ziusundra helps point out has its own place on the forum. |
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Did you check 'cheer propensity'? If a dwarf has very low cheer, then several types of positive thoughts are prevented, generating 'didn't feel anything at work' for example when a dwarf completes a job that uses a preference or fills a need. This is not a bug but a proper implementation of a very complex personality system. Additionally, killing ravens in adventure mode is a combat action, thus unrelated to how much a dwarf hates or likes nature.
That being said, I have noticed that slaughtering a live creature (not the same as killing one in combat) at a butcher shop (in fortress mode) never generates a thought related to 'slaughtering a creature' (although it can generate 'feels XXXX at work'), but butchering an already dead animal (butcher shop in fortress mode) does generate a 'feels XXXX after slaughtering a creature' thought. This unintuitive distinction between living and dead targets for butcher/slaughter might be the (indeed trivial) bug rico6822 is referring to, although from the description this seems unlikely. |
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I'm pretty sure I have maximum cheerfulness to my adventurer. |
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