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0011840Dwarf FortressWorld Generation -- Parameterspublic2021-12-26 00:252021-12-26 08:59
rico6822 
 
highmajorsometimes
newopen 
PC (matters?)Windows (matters?)7 (matters?)
0.47.05 
 
0011840: Goblins Escape Underworld In A World Without Demons
I completely disabled demons in advanced world generation yet goblins take over dwarven fortresses anyway, transforming them into goblin ones if a dwarven civ digs too deep.
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Issue History
2021-12-26 00:25rico6822New Issue
2021-12-26 08:59FantasticDorfNote Added: 0041193

Notes
(0041193)
FantasticDorf   
2021-12-26 08:59   
Not really a bug per-say, Goblins fit the criteria for deep-risen disasters since they are [EVIL] creatures and primary creature of a dark fortress site both which is in the criteria for choosing a [MINING_UNDERGROUND_DISASTER] candidate. Before 47.xx's disaster token, goblins would naturally spawn in the HFS where their only contact would be through digging too deep without game generated demons to create a spire and civ for them.

Fitting the criteria, you can make your own lategame invasion forces with some modding discussion here < http://www.bay12forums.com/smf/index.php?topic=178697.0 [^] >