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Not really a bug per-say, Goblins fit the criteria for deep-risen disasters since they are [EVIL] creatures and primary creature of a dark fortress site both which is in the criteria for choosing a [MINING_UNDERGROUND_DISASTER] candidate. Before 47.xx's disaster token, goblins would naturally spawn in the HFS where their only contact would be through digging too deep without game generated demons to create a spire and civ for them.
Fitting the criteria, you can make your own lategame invasion forces with some modding discussion here < http://www.bay12forums.com/smf/index.php?topic=178697.0 [^] > |
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