Dwarf Fortress Bug Tracker - Dwarf Fortress | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0011855 | Dwarf Fortress | Init Options | public | 2022-02-28 14:41 | 2022-03-18 20:54 |
Reporter | qeveren | ||||
Assigned To | |||||
Priority | low | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows 10 | OS Version | 64-bit |
Product Version | 0.47.05 | ||||
Target Version | Fixed in Version | ||||
Summary | 0011855: d_init.txt setting [SET_LABOR_LISTS:BY_UNIT_TYPE] not working | ||||
Description | As I understand it, the setting [SET_LABOR_LISTS:BY_UNIT_TYPE] in d_init.txt should enable all labors of a category (eg. Farmer) if a unit has their highest skill in that category. This doesn't seem to work, and behaves like [SET_LABOR_LISTS:SKILLS] instead. | ||||
Steps To Reproduce | 1. Edit the SET_LABOR_LISTS setting in d_init.txt to "BY_UNIT_TYPE". 2. Start a new game in Fortress mode. 3. Note that both starting dwarves and migrants arrive as if the setting is "SKILLS" instead. | ||||
Additional Information | |||||
Tags | 0.47.05, d_init.txt, Fortress Mode, labors | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2022-02-28 14:41 | qeveren | New Issue | |||
2022-03-18 20:52 | qeveren | Tag Attached: 0.47.05 | |||
2022-03-18 20:52 | qeveren | Tag Attached: Fortress Mode | |||
2022-03-18 20:54 | qeveren | Tag Attached: d_init.txt | |||
2022-03-18 20:54 | qeveren | Tag Attached: labors |
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