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0011885Dwarf FortressAdventure Mode -- Questspublic2022-07-16 13:522022-07-16 13:54
Doorkeeper 
 
lowfeaturealways
newopen 
Inspiron 15-3567Windows10
0.47.05 
 
0011885: Werebeast quests are missing
Werebeasts are never targeted in kill quests. They're also never mentioned as known troubles.

Missing since 0.40. Werebeast quests were working properly in 0.34.11 and before: https://i.imgur.com/vovctJA.png [^] (0.34.11)

The conversation system back then was very different. Did the lack of werequests go unnoticed after the redesign? Or other unrelated factor(s) that led it to be (temporarily) shelved intentionally?

Current string dumps indicate that the relevant dialogue strings are still in the code.
Testable save:

Advanced worldgen: smaller region, 300 years, mostly werebeast world; disabled megabeasts, semimegabeasts, titans, night trolls, vampires, secrets & disturbances. Only other questable beasts are FBs and wild animals, which I left in b/c they would require modding to disable.

Saved in adv mode. Once you load the save, open the [a]nnouncements to view pre-spoken conversation that went as follows:

1. Talked to the lord Pesor nearby.
2. Inquired about any troubles.
3. Asked about the beasts x2. There were two in total, both about wild animals (https://i.imgur.com/PbUuriJ.png [^]). Legends Viewer states there are 177 living were-hist figs.
No tags attached.
Issue History
2022-07-16 13:52DoorkeeperNew Issue
2022-07-16 13:53DoorkeeperIssue Monitored: Doorkeeper
2022-07-16 13:53DoorkeeperIssue End Monitor: Doorkeeper
2022-07-16 13:54DoorkeeperNote Added: 0041271
2022-07-16 15:22DoorkeeperNote Edited: 0041271bug_revision_view_page.php?bugnote_id=0041271#r16808

Notes
(0041271)
Doorkeeper   
2022-07-16 13:54   
(edited on: 2022-07-16 15:22)
Forgot to include link to testable save: https://dffd.bay12games.com/file.php?id=16005 [^]

Update: included XML export in zip file