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0001332Dwarf FortressDwarf Mode -- Buildings, Generalpublic2010-04-19 07:402014-01-17 10:03
ray10k 
Toady One 
nonetrivialhave not tried
resolvedfixed 
PCWindows XPSP3
0.31.03 
0.34.02 
0001332: Olivine doors look like gems
I had one room with a masterwork door. instead of a normal door, it appeared as a "masterwork"-sign.
1: make a masterwork stone door. (my version used olivine)
2: build door
I actually kind of like the way it looks, and wouldn't mind if this turned out to be a feature.
binary patch, door
has duplicate 0001962closed Footkerchief built olivine door looks like a rough hewn gem 
related to 0002589resolved Toady One Metal doors look like wood/stone doors after being placed. 
related to 0003099resolved Toady One Metal cages/floodgates/etc. show up with colors backwards 
Issue History
2010-04-19 07:40ray10kNew Issue
2010-04-19 08:09smjjamesNote Added: 0004229
2010-04-19 09:45FootkerchiefNote Added: 0004240
2010-04-19 09:46FootkerchiefIssue Monitored: Footkerchief
2010-04-19 10:02KennelTag Attached: door
2010-04-20 03:35ray10kNote Added: 0004322
2010-04-20 10:06telNote Added: 0004345
2010-04-23 08:47slinkNote Added: 0004717
2010-04-23 08:47slinkNote Edited: 0004717bug_revision_view_page.php?bugnote_id=0004717#r1611
2010-04-23 10:19FootkerchiefSummarymasterwork door looks different => Olivine doors look like gems
2010-04-23 10:19FootkerchiefNote Added: 0004731
2010-05-18 19:14FootkerchiefRelationship addedhas duplicate 0001962
2010-05-18 19:17QuietustNote Added: 0006988
2010-05-19 01:16JeffGrovesNote Added: 0007007
2010-06-20 18:05sirbruceNote Added: 0008819
2010-07-14 15:25KanddakNote Added: 0010257
2010-07-14 15:25KanddakNote Edited: 0010257bug_revision_view_page.php?bugnote_id=0010257#r3980
2010-07-14 17:15QuietustNote Added: 0010261
2010-07-31 11:41FootkerchiefRelationship addedrelated to 0002589
2010-08-25 07:41QuietustNote Added: 0012079
2010-10-01 19:26krenshalaNote Added: 0013110
2010-10-07 17:27krenshalaNote Added: 0013246
2010-10-08 20:24krenshalaNote Edited: 0013246bug_revision_view_page.php?bugnote_id=0013246#r5142
2011-08-19 08:47QuietustNote Added: 0018577
2011-08-19 08:52QuietustNote Edited: 0018577bug_revision_view_page.php?bugnote_id=0018577#r6951
2011-11-25 15:01QuietustNote Added: 0019034
2011-11-25 15:01QuietustNote Edited: 0019034bug_revision_view_page.php?bugnote_id=0019034#r7139
2011-11-25 15:02QuietustNote Edited: 0019034bug_revision_view_page.php?bugnote_id=0019034#r7140
2011-11-25 19:55QuietustTag Attached: binary patch
2012-01-10 18:25FootkerchiefRelationship addedrelated to 0003099
2012-02-01 10:15QuietustNote Added: 0019448
2012-02-16 09:09QuietustNote Added: 0019805
2012-02-16 16:35Toady OneNote Added: 0019861
2012-02-16 16:35Toady OneStatusnew => resolved
2012-02-16 16:35Toady OneFixed in Version => Next Version
2012-02-16 16:35Toady OneResolutionopen => fixed
2012-02-16 16:35Toady OneAssigned To => Toady One
2014-01-15 14:50Kirig Stonebeard IIIssue Monitored: Kirig Stonebeard II
2014-01-17 10:03Kirig StonebeardIssue Monitored: Kirig Stonebeard

Notes
(0004229)
smjjames   
2010-04-19 08:09   
It might be a graphical thing, are you using any graphics pack or is that vanilla DF?
(0004240)
Footkerchief   
2010-04-19 09:45   
Doors have historically had display problems:
http://www.bay12games.com/forum/index.php?topic=20917.0 [^]
http://www.bay12games.com/forum/index.php?topic=47756.0 [^]

I'm not sure if display issues tied to quality are new or not. Did you try building a couple more (non-masterwork) olivine doors to see how they showed up?
(0004322)
ray10k   
2010-04-20 03:35   
I did build a lot of non-masterwork doors, all of them just showed up like normal doors.
(0004345)
tel   
2010-04-20 10:06   
This seems to be an issue with olivine doors in general. All of my (non-masterwork) olivine doors look normal when stored, but like gems when installed. They work fine as doors, though.
(0004717)
slink   
2010-04-23 08:47   
Same here. When installed, all olivine doors appear different from all the other doors, regardless of quality. No graphics pack here.

(0004731)
Footkerchief   
2010-04-23 10:19   
Thanks for the info. I updated the summary accordingly.
(0006988)
Quietust   
2010-05-18 19:17   
I've heard of (artifact) GEM doors appearing like gems, but not olivine...
(0007007)
JeffGroves   
2010-05-19 01:16   
Confirmed to still be an issue in 31.04. Olivine doors still look like gems.
(0008819)
sirbruce   
2010-06-20 18:05   
Confirmed in 31.06 and 31.08 from a 31.05 savegame.
(0010257)
Kanddak   
2010-07-14 15:25   
Having this in 0.31.10, new game started today in .10 install with nothing changed except init files (in various ways) and keybindings (to work around MacOS X delete key -> mountain character bug). Olivine doors look like webs/gems/gears, other doors appear normal. Nothing seems unusual about the raw entry for olivine.

(0010261)
Quietust   
2010-07-14 17:15   
I just tried making doors out of every stone type I could bring with a test embark (everything but siltstone, shale, claystone, dolomite, chalk, talc, obsidian, raw adamantine, and slade), and olivine was the *only* one that appeared as "☼" (gray foreground, green background); all of the others appeared as "┼" (with the appropriate colors).
(0012079)
Quietust   
2010-08-25 07:41   
And now, in my current fortress in 0.31.12, I've built several olivine doors, but all of them appear as normal doors...
(0013110)
krenshala   
2010-10-01 19:26   
Just to add to this one, I'm running 0.31.14 and all five (5) of my olivine doors, none of which are masterwork, look normal in a stockpile but use the masterwork/raw-gem symbol when constructed. The doors work properly, so it just looks odd.

WinXP, 0.31.14 using the Phoebus Graphics Set, if it matters (though Phoebus says he doesn't think its anything he's changed in the configs).
(0013246)
krenshala   
2010-10-07 17:27   
(edited on: 2010-10-08 20:24)
And to add a new update, in 0.31.16 olivine doors appear to be working correctly (showing the normal rock door symbol both in stockpiles and when constructed) for me.

[edit] damn, started a new 0.31.16 fort and olivine doors have gone back to looking like gems/masterwork symbol when constructed. This time it was next to an olivine wall, and I do not believe that was the case when I got the doors that appeared 'normal' earlier in this comment.

(0018577)
Quietust   
2011-08-19 08:47   
(edited on: 2011-08-19 08:52)
A recently-posted movie on DFMA (http://mkv25.net/dfma/movie-2360 [^]) illustrates doors made of rose gold exhibiting this problem, and I've personally confirmed this with a vanilla test fortress in version 0.31.25.

(0019034)
Quietust   
2011-11-25 15:01   
(edited on: 2011-11-25 15:02)
With a bit of debugging, I've managed to locate the source of this problem: it's exactly the same as the problem in 0001498, a function/macro being called with its parameters in the wrong order, resulting in doors being displayed as ☼ if the Nth material (where N is the inorganic material ID, 0/1/2/etc for IRON/COPPER/SILVER/etc) belong to creature 31 (BIRD_GUINEAFOWL) is made of BONE.

The following binary patch (for Win32 DF 0.31.25 SDL) will fix the display of gem doors:

0x056E42 : 00 B8 30 -> 30 BA 00
0x056E48 : 66 -> 90
0x056E4A : D5 -> C5

(push 00 | mov eax,00000030 | mov dx,bp -> push 30 | mov edx,00000000 | nop | mov eax,ebp)

Note that this does NOT correct the problem of metal doors failing to display as ╪, as this is seemingly due to the code being missing altogether.

(0019448)
Quietust   
2012-02-01 10:15   
Binary patch for version 0.31.25 Linux: (untested)
44069 : 0C -> 04
44071 : 04 -> 08
4407C : 08 -> 0C
(0019805)
Quietust   
2012-02-16 09:09   
Still broken in version 0.34.01 - while exploring a law-giver's keep, I found a rose gold door that looked like a gem.
(0019861)
Toady One   
2012-02-16 16:35   
Sorted for next time. Thanks Quietust!