Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001413Dwarf FortressDwarf Mode -- Moodspublic2010-04-21 17:182010-06-09 07:56
Toady One 
normalminorunable to reproduce
0001413: Post - Artifact Ex Soldier Dwarf Does Nothing
I had a dwarf who I believe, given his skill set, was likely in the military at one point (unfortunately, I cannot recall well enough to confirm this absolutely). Regardless, despite having skill for it that I can remember, he went into a mood and took over a masons shop, becoming a legendary engraver upon artifact completion. However, he now does nothing. No changes in tasks affect this. He will not haul, engrave, or do anything else, and instead spends his time in meeting zones with 'no job'.
I honestly have very little idea of how this happened, unfortunately. It wasn't something expected. All I remember is being surprised that he took over a masons shop at all, instead of doing a craftsdwarf shop.
Artifact, idle, Military, mood
duplicate of 0001731resolved Toady One Military dwarf successfully completes mood; won't perform civilian tasks when unassigned from military 
child of 0000605resolved Toady One When relieved from a squad, dwarves do not resume civilian jobs, even when squad is deleted entirely 
Issue History
2010-04-21 17:18DekonNew Issue
2010-04-22 01:04FootkerchiefNote Added: 0004558
2010-04-22 01:04FootkerchiefIssue Monitored: Footkerchief
2010-04-22 02:42KennelTag Attached: Artifact
2010-04-22 02:42KennelTag Attached: idle
2010-04-22 02:42KennelTag Attached: Military
2010-04-22 02:42KennelTag Attached: mood
2010-04-23 22:49DekonNote Added: 0004849
2010-05-04 03:36Logical2uRelationship addedduplicate of 0001731
2010-05-04 03:37Logical2uRelationship addedchild of 0000605
2010-05-04 10:31FootkerchiefNote Added: 0006095
2010-05-04 13:04hyndisNote Added: 0006111
2010-06-05 01:24Toady OneNote Added: 0007708
2010-06-05 01:24Toady OneStatusnew => resolved
2010-06-05 01:24Toady OneFixed in Version => 0.31.06
2010-06-05 01:24Toady OneResolutionopen => fixed
2010-06-05 01:24Toady OneAssigned To => Toady One
2010-06-09 06:45Toady OneStatusresolved => closed
2010-06-09 07:56FootkerchiefStatusclosed => resolved

2010-04-22 01:04   
Hmm, sounds a bit like 0000605. It may be helpful to upload a save with this useless dwarf to http://dffd.wimbli.com/ [^]
2010-04-23 22:49   
Hrm. Apparently I was wrong about the legendary/mood part. I must have mistaken him with another dwarf I didn't expect to take over a mason's shop.

Regardless, I still have a gem cutter who has absolutely no current function, and idles all the time. He really does look like he was once part of the military, so it's likely they are related. His name is Avuz Loratzel, and he stands around at the meeting zone at 136. Will upload the file shortly.

Btw, I can confirm 605. By chance, just as I was reading that note, I had done the -exact- same thing. Recruited three miners, two began individual training. Disbanded the squad, they continued training. Disbanded the barracks, and those two ran off to hang out in the meeting room in eternal idleness.

Will likely atomsmash them soon.

As an aside, they also ditched their clothing the moment they left the army. So now I have two naked miners running around with picks that don't actually mine or do anything.. Ditching armor is understandable. Ditching clothing..eh..
2010-05-04 10:31   
Any chance of getting that save?
2010-05-04 13:04   
Its an easy enough issue to reproduce.

Embark even with nothing at all. Use a log or stone to make an armor stand. Make a barracks from it. Make a squad and let them go to individual training at that barracks.

Then deconstruct the armor stand to remove the barracks and the dwarves should have "no job" but at the same time will not count towards your idlers, and they will never again take up any workshop/hauling job, but will eat/sleep/booze normally.
Toady One   
2010-06-05 01:24   
This behavior should be fixed for 0.31.06, and the procedure described in the previous note won't give the buggy behavior any more. Organized training might still have related issues, but we'll consolidate that discussion in 0000605 and its relatives and children.