Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000015Dwarf FortressDwarf Mode -- Stockpilespublic2010-04-01 14:252015-12-15 13:14
Toady One 
normalminorhave not tried
0000015: "Wood" section in stockpile settings includes all plants
When making a custom stockpile, under "wood", several non-tree plant options are available, such as plump helmets, pig tails, cave wheat, etc.
food, list, plant, stockpile, wood
has duplicate 0002674resolved Footkerchief Wood and Plants have the same list 
has duplicate 0003663resolved Logical2u Wood stockpile settings lists plants instead woods. 
child of 0000157resolved Toady One Stockpile settings "metal" category includes stones, gems, soil and other inorganics 
Issue History
2010-04-01 14:25Edward_TohrNew Issue
2010-04-02 05:50TodestoolTag Attached: stockpile
2010-04-08 06:32JimmyNote Added: 0002006
2010-04-21 12:09FootkerchiefNote Added: 0004482
2010-04-21 12:09FootkerchiefSticky IssueNo => Yes
2010-04-21 12:09FootkerchiefSticky IssueYes => No
2010-04-21 12:09FootkerchiefIssue Monitored: Footkerchief
2010-04-22 08:22JumppNote Added: 0004600
2010-04-22 08:23JumppNote Edited: 0004600bug_revision_view_page.php?bugnote_id=0004600#r1569
2010-04-22 08:41JumppNote Edited: 0004600bug_revision_view_page.php?bugnote_id=0004600#r1570
2010-04-28 14:10FootkerchiefCategoryGeneral => Dwarf Mode -- Stockpiles
2010-07-13 08:41FootkerchiefSummaryCustom Stockpiles accept plant logs => "Wood" section in stockpile settings includes all plants
2010-07-13 08:41FootkerchiefRelationship addedhas duplicate 0002674
2010-07-13 08:42FootkerchiefRelationship addedrelated to 0000254
2010-07-13 08:43FootkerchiefRelationship addedchild of 0000157
2010-07-13 08:43FootkerchiefRelationship deletedrelated to 0000254
2010-07-13 11:06Kaelem GaenNote Added: 0010154
2010-07-13 11:07Kaelem GaenTag Attached: food
2010-07-13 11:07Kaelem GaenTag Attached: plant
2010-07-13 11:07Kaelem GaenTag Attached: wood
2010-07-13 11:07Kaelem GaenTag Attached: list
2010-07-13 11:09FootkerchiefNote Added: 0010155
2010-07-13 11:10FootkerchiefNote Edited: 0010155bug_revision_view_page.php?bugnote_id=0010155#r3941
2010-11-18 11:38Logical2uRelationship addedhas duplicate 0003663
2010-11-19 10:43Kaelem GaenIssue Monitored: Kaelem Gaen
2011-02-27 19:29QuietustNote Added: 0015553
2011-02-27 19:43QuietustNote Edited: 0015553bug_revision_view_page.php?bugnote_id=0015553#r5846
2011-03-09 04:10Toady OneStatusnew => resolved
2011-03-09 04:10Toady OneFixed in Version => 0.31.22
2011-03-09 04:10Toady OneResolutionopen => fixed
2011-03-09 04:10Toady OneAssigned To => Toady One
2015-12-15 13:14Kaelem GaenIssue End Monitor: Kaelem Gaen

2010-04-08 06:32   
Issue is likely due to plant_standard.txt containing both plant and tree types. Stockpile code is probably not looking for [WOOD] token from [MATERIAL_TEMPLATE:WOOD_TEMPLATE] in material_template_default.txt before offering list of options.
2010-04-21 12:09   
Is this bug still present in 31.03?
2010-04-22 08:22   
(edited on: 2010-04-22 08:41)
Sure looks like it. I've got a game going right now in 31.03 where neither my food stockpiles nor my wood stockpiles Work. At. All.

Wood stockpiles list plants as well as wood. Food stockpiles with plants enabled list wood as well as plants. And nobody will deliver anything to either wood or food stockpiles. Tons of idle dwarves with all hauling labors enabled. Tons of wood lying around on floors. Tons of booze, prepared meals, seeds, and other miscellaneous food items cluttering up various shops. But the wood stockpile remains empty, and the food stockpiles all have a single empty barrel in them.

Saving and reloading doesn't help.

This is new, incidentally. In all my previous 31.03 games, my wood and food stockpiles worked just fine (except for the already well-known take-from-stockpile issues.) Even early in this one, wood and food stockpiles worked. This malfunction is recent.

http://dffd.wimbli.com/file.php?id=2195 [^]

Kaelem Gaen   
2010-07-13 11:06   
Weird, I searched for this issue before I made mine and it didn't show up.

Anyways the problem still persists in .31.10
2010-07-13 11:09   
(edited on: 2010-07-13 11:10)
Weird, I searched for this issue before I made mine and it didn't show up.

After closing your report, I retitled this one to make it easier to search for (and more expressive).

2011-02-27 19:29   
(edited on: 2011-02-27 19:43)
It looks like the Wood stockpile is actually listing PLANT entities (by NAME_PLURAL) rather than materials (ideally having the [WOOD] token).

This probably has one other side effect (not observed due to 0000197) - if a caravan wagon was killed, its logs would not be stored in wood stockpiles.