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0001501Dwarf FortressDwarf Mode -- Interface, Tradepublic2010-04-24 18:162011-02-25 02:55
Yiab 
Dwarfu 
normalmajorhave not tried
resolvedduplicate 
0.31.03 
 
0001501: Finished goods are missing from the "Bring to Depot" screen and cage traps aren't being refilled.
I'm not really sure if these two things are related, but they seem to be.

I have a gargantuan number of crafts stored in bins fairly close to my trade depots (after the elven caravan failed to leave before the humans showed up this year, I decided to build 3 depots), but when I went to transfer my finished goods to the trade depot, it only found 6 bins of finished goods in the crafts section. After those 6 bins had been brought up, I looked back at the craft pile and there were at least 100 more finished goods bins in the stockpile, most of them packed full of stuff. After checking all 3 trade depots to see if there was a difference between them (there was none), I gave up and did a smaller trade than I'd like.

I build large numbers of cage traps at the entrances to my fortress, and they've been very helpful so far. Unfortunately, several of my cage traps (6 at one entrance, 1 at another) have been sitting empty for quite some time now. There are many empty cages in my stockpile and a large number of idling dwarves, so I can't see any reason that they wouldn't be reloaded, except possibly as another facet of whatever it is that caused the previous difficulty.
No tags attached.
duplicate of 0001173resolved Toady One Dwarves refuse to haul accessible items until they've hauled ones that are currently inaccessible 
Issue History
2010-04-24 18:16YiabNew Issue
2010-04-25 02:10FootkerchiefNote Added: 0004966
2010-04-25 02:11FootkerchiefIssue Monitored: Footkerchief
2010-04-25 09:05YiabNote Added: 0004994
2010-04-25 09:07smjjamesNote Added: 0004995
2010-04-25 09:37YiabNote Added: 0005003
2010-04-25 13:36FootkerchiefNote Added: 0005029
2010-08-27 01:48DwarfuNote Added: 0012129
2010-08-27 01:48DwarfuTag Attached: AWAITING UPDATE
2010-12-08 07:20DwarfuNote Added: 0014453
2010-12-08 07:20DwarfuRelationship addedduplicate of 0001267
2010-12-08 07:20DwarfuStatusnew => resolved
2010-12-08 07:20DwarfuResolutionopen => duplicate
2010-12-08 07:20DwarfuAssigned To => Dwarfu
2010-12-08 07:20DwarfuTag Detached: AWAITING UPDATE
2011-02-25 02:55DwarfuNote Edited: 0014453bug_revision_view_page.php?bugnote_id=0014453#r5836
2011-02-25 02:55DwarfuRelationship deleted0001267
2011-02-25 02:55DwarfuRelationship addedduplicate of 0001173

Notes
(0004966)
Footkerchief   
2010-04-25 02:10   
This may be related to pathfinding problems. If you try to build walls etc. in various locations around your fortress, do you get negative distances to building materials as per 0001137?
(0004994)
Yiab   
2010-04-25 09:05   
No, I've never seen a negative distance. My finished goods stockpile is 5 floors down from my trade depots and there is a 3x3 stairway leading directly there. One floor below the depot, there are also 3 other sets of stairs leading to the depot level, but I wouldn't expect multiple equally short paths to confuse it that much.
(0004995)
smjjames   
2010-04-25 09:07   
Regarding the finished goods, did you toggle cull mandates/ignore mandates?
(0005003)
Yiab   
2010-04-25 09:37   
I did not touch the mandates button - I'm an idiot. I didn't realize that "m:culling on mandates" meant "this setting currently imposes a culling on mandates, press m to change this fact."

Also, the two problems were not related - the cage trap problem was solved when I unblocked the door I had in place to keep people from auto-reclaiming stones from my catapult training range - there were several hundred unforbidden stones in there, so everybody was waiting for those in order to do any hauling jobs.
(0005029)
Footkerchief   
2010-04-25 13:36   
Good call smjjames.

The cage trap thing sounds odd -- it's a known bug that items can get invisibly tied up by impossible hauling jobs (0001267), but if dwarves are getting similarly tied up, that's really weird. There are also some indications (0000828) that cage hauling is generally screwy.

What exactly happened with the stones? Did they haul all the stones first and then reload the cage traps?
(0012129)
Dwarfu   
2010-08-27 01:48   
Reminder sent to: Yiab

Are you able to reproduce the cage trap problem in a current version (31.12 and above), do you have a save to upload or can you provide any further information?
(0014453)
Dwarfu   
2010-12-08 07:20   
(edited on: 2011-02-25 02:55)
Since the cage trape and culling issues were resolved by the user and without further details from Yiab, I'm going to conclude that the unforbidden but no-path-to stone problem is a dupe of 0001173.