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0000159Dwarf FortressDwarf Mode -- Moodspublic2010-04-02 11:182014-01-27 13:36
garanis 
Footkerchief 
highmajoralways
resolvedunable to reproduce 
DFWin
 
 
0000159: Mood failed because dwarf cannot find needed material
I have had two moody dwarves go insane because they could not find their "skeletons" when there is a refuse stockpile full of bones sitting right next to them. I have also tried removing all refuse stockpiles, but the dwarfs still did not find the bones.
bones, mood, skeletons
related to 0000845resolved Toady One Fey mood dwarf desires "body parts," meaning bones, shell, leather, etc. 
related to 0001457new  Strange mood dwarves only collect items in order 
related to 0002924new  Moody dwarf has inconsistent display of quantities for primary vs. decorative items 
has duplicate 0000835closed Footkerchief Mood Dwarfs do not recognize bones 
Issue History
2010-04-02 11:18garanisNew Issue
2010-04-02 12:00arcanerTag Attached: mood
2010-04-03 10:33AquillionNote Added: 0000572
2010-04-03 10:35AquillionTag Attached: bones
2010-04-03 10:35AquillionTag Attached: skeletons
2010-04-03 10:55garanisNote Added: 0000578
2010-04-04 01:44RiceMunkNote Added: 0000823
2010-04-08 18:26FootkerchiefRelationship addedparent of 0000835
2010-04-10 04:18stele007Note Added: 0002550
2010-04-14 14:23BP1986Note Added: 0003550
2010-04-26 17:13FootkerchiefRelationship replacedhas duplicate 0000835
2010-04-26 17:13FootkerchiefIssue Monitored: Footkerchief
2010-04-28 13:48FootkerchiefNote Added: 0005580
2010-04-28 13:48FootkerchiefCategoryGeneral => Dwarf Mode -- Artifacts
2010-04-28 13:52FootkerchiefCategoryDwarf Mode -- Artifacts => Dwarf Mode -- Moods
2010-07-07 16:10CreidiekiTag Attached: bury
2010-07-07 16:10CreidiekiTag Detached: bury
2010-07-07 16:36hyndisNote Added: 0009749
2010-07-07 17:53FootkerchiefRelationship addedrelated to 0000845
2010-07-15 15:08Captain XenonNote Added: 0010376
2010-07-15 15:19hyndisNote Added: 0010377
2010-07-15 15:19hyndisNote Edited: 0010377bug_revision_view_page.php?bugnote_id=0010377#r4032
2010-07-15 15:39FootkerchiefNote Added: 0010379
2010-07-22 09:28beef623Issue Monitored: beef623
2010-07-24 23:00cephaloNote Added: 0010943
2010-07-24 23:00cephaloNote Edited: 0010943bug_revision_view_page.php?bugnote_id=0010943#r4262
2010-07-25 00:06burlingkNote Added: 0010946
2012-09-14 20:35kwielandNote Added: 0023577
2013-07-28 03:13RininNote Added: 0024082
2013-07-28 05:41QuietustNote Added: 0024083
2014-01-27 13:29FootkerchiefNote Added: 0024411
2014-01-27 13:29FootkerchiefStatusnew => resolved
2014-01-27 13:29FootkerchiefResolutionopen => unable to reproduce
2014-01-27 13:29FootkerchiefAssigned To => Footkerchief
2014-01-27 13:29FootkerchiefRelationship addedrelated to 0001457
2014-01-27 13:36FootkerchiefRelationship addedrelated to 0002924

Notes
(0000572)
Aquillion   
2010-04-03 10:33   
The skeletons in question were created by rot, right?

This bug is caused, I believe, by the fact that the skeleton contains both bones and a skull, and they are unable to use only one of those things. You can't use skeletons left by rotting for anything now, IIRC.
(0000578)
garanis   
2010-04-03 10:55   
When a dwarf shouts for skeletons during a mood, they really mean that they want bones. The issue is that they wanted bones, and there were plenty of unforbidden stacks of bones lying around, but the dwarf would not use them.
(0000823)
RiceMunk   
2010-04-04 01:44   
Had one of my dorfs go crazy too from not being able to find his materials despite them being available. He needed two mats and at least one of them was plant fiber thread. Can't rightly remember what the second one was, though. Might've been shells?
(0002550)
stele007   
2010-04-10 04:18   
I had a possessed dwarf ask for bones once (sat on the "xxx xxx needs bones... yes..." for 2 seconds then went to stone) but collected 3 stacks of bones (stack of 13, 7, and 15) before gathering other materials. Not sure if this is really a bug as they might just require more bones, but it seems misleading to me.
(0003550)
BP1986   
2010-04-14 14:23   
Have one going right now, possessed dwarf wants "stone... rock..." (stone) and "bars... metal..." (metal bars), there are many stockpiles of different stone around, and started up a metal operation recently and have about 30 metal bars preped (iron, silver, zinc and lead). Making a backup and if anyone wants it uploaded for further testing, ask here! :)
(0005580)
Footkerchief   
2010-04-28 13:48   
BP1986: that save might be handy, yeah. Also, is the dwarf assigned to a burrow? Is the workshop he claimed in a burrow?
(0009749)
hyndis   
2010-07-07 16:36   
Are you sure he didn't want a shell? Sometimes he'll say "body parts" when he actually wants a shell.

Shells are the leading cause of death in my forts. :(
(0010376)
Captain Xenon   
2010-07-15 15:08   
i seem to be having the 'body parts = shells' problem myself. i keep finding wonderful interesting sites with no shellfish to catch in the biome, and you cant trade for shells anymore.
(0010377)
hyndis   
2010-07-15 15:19   
You can workaround it by adding in the [SHELL] tag to other body parts in the matgloss file, like hooves, horns, hair, or anything else you want.

(0010379)
Footkerchief   
2010-07-15 15:39   
You can workaround it by adding in the [SHELL] tag to other body parts in the matgloss file, like hooves, horns, hair, or anything else you want.

Just don't do it in an already-generated world, or you'll get a crash: 0001271
(0010943)
cephalo   
2010-07-24 23:00   
Ok, I think I have this one figured out. Here's the issue, if your moody dwarf is assigned to a burrow, he will not leave the burrow to get items.

I have a legendary armorer that gained his skill naturally without a mood. I wanted to keep him safe so I assigned him to the 'safety' burrow a long time ago. He got possessed, and his project needed alot of bones. He grabbed two stacks of bones from an internal refuse stockpile and then stopped. I could not figure out what the problem was because I had everything he asked for.

The problem was that my internal refuse pile was full of non-bone random body parts, and all my bone stacks other than the first two were in the outside refuse pile! So as soon as I remembered that he was assigned to the inside burrow and unassigned him, he went to get the outside bones!

(0010946)
burlingk   
2010-07-25 00:06   
I have heard (But not confirmed) that hooves can act as shells.
(0023577)
kwieland   
2012-09-14 20:35   
Dwarfs also will not search in forbidden bins for things. I'm not sure if this is by design or not. Thus even if your cloth/bars/gems/etc are not directly forbidden (as in on the Z-stock screen), but the bin they are contained in is forbidden, your mood will fail.
(0024082)
Rinin   
2013-07-28 03:13   
One more note, Dwarf could want for example "3x raw green glass", but he'll stay in workshop if you have only 2x "raw green glass"

Seems "Nx items" represents as one "demand", not as N separate demands.

Not sure is it bug or not.
(0024083)
Quietust   
2013-07-28 05:41   
Only the primary demand gets condensed down like that - it shows up for 2 seconds when querying the workshop, but the actual quantity can be anywhere from 1 to 3.
(0024411)
Footkerchief   
2014-01-27 13:29   
If you have a save that demonstrates this problem in the latest version, please upload it to http://dffd.wimbli.com/ [^] and reopen this report (or PM me on the forums).