Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001669Dwarf FortressDwarf Mode -- Jobs, Equipmentpublic2010-05-01 03:162014-10-03 02:22
normalminorhave not tried
AMD Duron (1GHz)Windows XPSP2
0001669: Butchered Crundle scales (maybe others) cannot be tanned
I butchered several Crundles and their scales are just sitting around in the butcher's shop. The tanner isn't doing anything with them, and when I queue "Tan a Hide" in the jobs, they cancel it ("Needs unrotten raw body part"). So they're not even recognizing the scales as valid hide.

The DF Wiki indicates that scales and chitin should operate the same way as normal skin, so why is it that I can't tan scales?
 - Kill and butcher Crundles, presumably other creatures that leave scales behind.
 - Watch your dwarves do NOTHING with the scales.
Save Included
related to 0001160new  Chitin is now useless? 
related to 0000434resolved Toady One Reaction jobs (unlike other jobs) don't look outside burrow for workers and raw materials (works through manager) 
related to 0004506acknowledged Toady One Cave lobsters produce no shell when processed 
has duplicate 0004747resolved Footkerchief Soap making can't use tallow left in kitchen 
related to 0003352resolved Toady One Animal hair has no use 
related to 0003222new  Alligators have no skin, only scales 
Issue History
2010-05-01 03:16StungunNew Issue
2010-05-01 05:25Logical2uRelationship addedhas duplicate 0001160
2010-05-01 05:26Logical2uNote Added: 0005813
2010-05-03 18:38clamityNote Added: 0006059
2010-05-03 18:43clamityIssue Monitored: clamity
2010-07-24 00:05FootkerchiefNote Added: 0010896
2010-07-24 00:05FootkerchiefTag Attached: AWAITING UPDATE
2010-07-24 00:31StungunNote Added: 0010901
2010-07-24 08:33FootkerchiefNote Added: 0010910
2010-07-24 08:34FootkerchiefRelationship addedchild of 0000434
2010-08-19 01:43DwarfuNote Added: 0011910
2010-08-19 01:43DwarfuTag Detached: AWAITING UPDATE
2010-08-19 01:43DwarfuTag Attached: Save Included
2010-10-24 16:43SkivverusNote Added: 0013498
2010-12-09 08:13FootkerchiefRelationship replacedrelated to 0000434
2010-12-09 08:14FootkerchiefRelationship replacedrelated to 0001160
2010-12-26 14:23DwarfuRelationship addedrelated to 0003352
2011-07-28 10:19FootkerchiefRelationship addedrelated to 0004747
2013-03-04 02:29DwarfuRelationship addedrelated to 0003222
2014-01-26 11:05FootkerchiefRelationship replacedhas duplicate 0004747
2014-01-26 11:05FootkerchiefRelationship addedrelated to 0004506
2014-10-03 02:22wRARIssue Monitored: wRAR

2010-05-01 05:26   
This is almost a straight up duplicate, but I'm going to leave it open for now since the main issue is scales rather than chitin.
2010-05-03 18:38   
A side note: I am unable to butcher crundles in a vanilla fortress... did you have to do something to get them to be butcher-able? or am I experiencing a different bug?
2010-07-24 00:05   
Reminder sent to: Stungun

Was your tannery in a burrow? If so, this is 0000434.
2010-07-24 00:31   
Yes, it was in a burrow, but it shouldn't have made any difference, even considering 0000434 -- because that same burrow was a "Curfew" burrow that I'd set to envelop the entire inside of the fortress, including the garbage dump (yes I did make sure to unforbid the scales), the remains stockpile, and the butcher's shop; my guys had no problem with eagerly grabbing up deer hide and making leather out of it. Essentially said burrow was a way to get all my civilians indoors in case of a siege, after which I'd pull two levers to pull my bridge shut and seal off the only ways in. I just deleted the burrow (as I haven't had to use it in eons), and it's making no difference so far.
2010-07-24 08:33   
Hmm. It would be helpful to upload your save to http://dffd.wimbli.com/ [^]
2010-08-19 01:43   
Here's a save zoomed to the refuse stockpile: unusable feathers, nails and scales.

http://dffd.wimbli.com/file.php?id=2971 [^]
2010-10-24 16:43   
Have also seen unusable crundle scales, [random bird] feathers, and [random animal] hair in 0.31.16; no burrows used at all, except one for the trade depot which is only used when the fortress has visitors. Doesn't get tanned, can't be used as shell/ivory/horn/etc. at the craftsdwarf workshops, and clutters up the butcher shop to an annoying degree.