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0000167Dwarf FortressContaminants/Spatterpublic2010-04-02 12:422014-09-21 07:39
PCWindows Vistableh
0000167: Spatter changes color of unfinished buildings/constructions
Placing a stone-fall trap on a 'clean' tile generates a white background black shape.

Placing a stone-fall trap on a "dusting of mud" generates a brown background with a black shape.

Placing a stone-fall trap on "a dusting of silt" and "a dusting of yellow sand" generates an empty black tile.

All three traps were built from shale.
place stone-fall traps (possibly other structures) on a variety of surfaces.
related to 0001750confirmed Footkerchief Rain falling on bridges does not clean off blood. 
related to 0000296confirmed Loci Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much 
parent of 0000357new  some combinations of splatter on objects can generate an empty black tile 
parent of 0000322new  Dusting of mud makes plump helmets brown 
parent of 0002360confirmed Footkerchief Muddy floodgates are brown 
has duplicate 0008315resolved Footkerchief Construction designations set on fluids pools are invisible. 
has duplicate 0008697resolved lethosor Loaded cage traps looks like unloaded ones sometimes 
related to 0001861new  Pools of blood and stuff on floor grates and bars 
related to 0002292confirmed Footkerchief Kaolinite butchershop composed of blank red tiles 
related to 0005963new  Wheelbarrows that are being pushed take color from ground spatters/items if any are present 
Not all the children of this issue are yet resolved or closed.
Issue History
2010-04-02 12:42DoctorZuberNew Issue
2010-04-02 12:44DoctorZuberNote Added: 0000264
2010-04-02 14:44DoctorZuberNote Added: 0000295
2010-04-02 14:46DoctorZuberNote Added: 0000296
2010-04-07 19:51DoctorZuberTag Attached: blood
2010-04-07 19:53DoctorZuberNote Added: 0001921
2010-04-08 08:37DoctorZuberNote Added: 0002039
2010-04-08 10:04Draco18sNote Added: 0002072
2010-04-08 10:31DoctorZuberNote Added: 0002085
2010-04-14 09:38FootkerchiefCategoryGeneral => Contaminants/Spatter
2010-05-21 14:09FootkerchiefRelationship addedparent of 0000357
2010-05-21 14:09FootkerchiefRelationship addedparent of 0002016
2010-05-21 14:11FootkerchiefRelationship addedparent of 0000322
2010-05-21 14:11FootkerchiefRelationship addedparent of 0001750
2010-05-21 14:11FootkerchiefRelationship addedparent of 0001861
2010-06-12 20:29FootkerchiefRelationship addedrelated to 0002292
2010-06-18 08:01FootkerchiefRelationship addedparent of 0002360
2010-06-18 08:03FootkerchiefSummaryDusting of ... changes the color of a built structure BEFORE the structure is even built. => Spatter can change the color of unfinished buildings
2010-06-21 12:33FootkerchiefRelationship deletedparent of 0002016
2010-08-14 10:26FootkerchiefRelationship addedhas duplicate 0003023
2010-08-14 10:26FootkerchiefRelationship deletedhas duplicate 0003023
2011-04-01 13:12FootkerchiefRelationship replacedrelated to 0001750
2011-04-01 13:12FootkerchiefRelationship addedrelated to 0000296
2011-04-11 11:45FootkerchiefRelationship replacedrelated to 0001861
2012-05-28 11:43FootkerchiefRelationship addedrelated to 0005963
2014-09-20 22:03FootkerchiefRelationship addedhas duplicate 0008315
2014-09-20 22:03FootkerchiefAssigned To => Footkerchief
2014-09-20 22:03FootkerchiefStatusnew => confirmed
2014-09-21 07:39FootkerchiefSummarySpatter can change the color of unfinished buildings => Spatter changes color of unfinished buildings/constructions
2015-01-04 09:05FootkerchiefRelationship addedhas duplicate 0008697

2010-04-02 12:44   
Note, this is only for the inverted image when the structure is being built, once the structure was completed all three traps have the same image, black background, white foreground.
2010-04-02 14:44   
Add another one. a dusting of blood changed the trap to background red foreground black. as before once construction was finished the appearance became the normal black background white foreground.
2010-04-02 14:46   
And again, tables indoors. same effect, muddy is brown/black. no dust is white/black.
2010-04-07 19:53   
please re-classify this to contaminants/spatter at your convenience. Thank you.
2010-04-08 08:37   
0000357 is related for objects that have already been built
2010-04-08 10:04   
Adding a note to confirm that I've seen the mud behavior with (unbuilt) walls.
2010-04-08 10:31   
should probably put on a better summary -- maybe this

spatter can change the color of (unbuilt) structures