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0002210Dwarf FortressDwarf Mode -- Environmentpublic2010-06-07 14:032015-01-03 08:05
Falcon 
Footkerchief 
normalminorhave not tried
resolvedunable to reproduce 
PCWin XPSP3
0.31.05 
 
0002210: water leaves no mud
I dug a 5x5 pit and flooded it with 1-2/7 water. After the water evaporated, several tiles were described as 'muddy gneiss Cavern floor', but had no mud present, making it impossible to build farms on them.

Removing the farms and reflooding the area only made the problem worse, since several other tiles also lost their mud cover.
No tags attached.
related to 0000013resolved Toady One Farm plots built underground (Inside/Dark/Subterranean) on natural soil will not allow planting 
related to 0000895resolved Toady One Items disappear (become invisible) after getting pushed by flowing water, burning in magma, or encased in ice 
Issue History
2010-06-07 14:03FalconNew Issue
2010-06-07 14:58DarthCloakedDwarfNote Added: 0007904
2010-06-08 02:43FalconNote Added: 0007920
2010-06-08 06:26FalconNote Added: 0007929
2010-06-08 21:34Taranli MarenIssue Monitored: Taranli Maren
2010-06-08 22:53EskarionNote Added: 0007972
2010-06-10 05:34FalconNote Added: 0008043
2010-06-25 19:33hyndisNote Added: 0009107
2010-06-26 09:38hyndisNote Added: 0009129
2010-06-26 10:50smjjamesNote Added: 0009132
2010-06-26 10:51smjjamesIssue Monitored: smjjames
2010-06-26 10:58hyndisNote Added: 0009134
2010-06-26 11:01smjjamesNote Added: 0009135
2010-06-26 11:39kingkasaiIssue Monitored: kingkasai
2010-06-29 06:21DafforIssue Monitored: Daffor
2010-07-24 10:41FootkerchiefRelationship addedrelated to 0000013
2010-08-11 08:43Taranli MarenIssue End Monitor: Taranli Maren
2010-08-11 15:42kwielandNote Added: 0011722
2010-08-11 15:43kwielandIssue Monitored: kwieland
2010-08-11 17:56QuietustNote Added: 0011723
2010-08-12 16:05kwielandNote Edited: 0011722bug_revision_view_page.php?bugnote_id=0011722#r4587
2010-12-28 09:34FootkerchiefRelationship addedrelated to 0000895
2014-08-04 08:32smjjamesIssue End Monitor: smjjames
2015-01-03 03:57ptb_ptbNote Added: 0031657
2015-01-03 08:05FootkerchiefNote Added: 0031659
2015-01-03 08:05FootkerchiefStatusnew => resolved
2015-01-03 08:05FootkerchiefResolutionopen => unable to reproduce
2015-01-03 08:05FootkerchiefAssigned To => Footkerchief

Notes
(0007904)
DarthCloakedDwarf   
2010-06-07 14:58   
I think what might be happening is that the water is pushing the mud around, so instead of a blanket of mud, we're getting piles and empty spots.
(0007920)
Falcon   
2010-06-08 02:43   
That could be the answer, but then there has to be a mechanism that prevents multiple mud piles from existing in a single tile, since there is never more than one unit of mud on any of my tiles.

I guess the problem comes from also having code that prevents ground already described as 'muddy' from generating new mud piles.
(0007929)
Falcon   
2010-06-08 06:26   
Flooding an area quickly seems to work, but letting it dry out a few times before the flooding is complete causes the mud to disappear.
(0007972)
Eskarion   
2010-06-08 22:53   
I had this problem too and found the following workaround:
build and remove floor-tiles on the spots with no mud. After that the tiles should be normal rock and can be muddied again.
(0008043)
Falcon   
2010-06-10 05:34   
Thanks for the tip. I'll try it the next time i get this bug
(0009107)
hyndis   
2010-06-25 19:33   
Currently on 31.08, and I'm actually having difficulty creating a farm.

I have a nice underground area all mined out. Its completely subterranean. The rocks have been hauled away to a stockpile because I'm OCD like that. I have a complex plumbing system to pipe water in from a brook on the surface, down a shaft, where it then floods into the farming room. A lever controls this, hooked to a retracting bridge that opens and closes the bridge which blocks the water.

Excess water is allowed to drain off the side of the map through fortifications. I flooded the entire area to at least 4/7 water.

Twice.

Yet some tiles still have no mud on them.

Can plant a farm just fine:
Muddy chert Cavern Floor
A small pile of mud

No farm! There is no pile of mud, even though the tile has been wet:
Muddy chert Cavern Floor

I'm not sure what to make of this. I keep flooding and reflooding the cavern, but its not working. I can't get all of the tiles to have piles of mud on them.
(0009129)
hyndis   
2010-06-26 09:38   
Pictures here, including my attempt to build a 10x10 farm:

http://i212.photobucket.com/albums/cc254/hyndis/dwarf%20fortress/no-mud1.jpg [^]
http://i212.photobucket.com/albums/cc254/hyndis/dwarf%20fortress/no-mud2.jpg [^]
http://i212.photobucket.com/albums/cc254/hyndis/dwarf%20fortress/no-mud3.jpg [^]
(0009132)
smjjames   
2010-06-26 10:50   
I bet this is related to 0000013 as they both have to do with mud, or rather the lack of mud.
(0009134)
hyndis   
2010-06-26 10:58   
Maybe, but if the mud vanishes later on somehow.

Notice in the pictures the water has all dried up, even the 1/7 water. It won't even let me build the farm field because there is no mud on the muddy chert cavern floor.

I'm not sure when the mud vanished, but its possible that if you were to start building when the water was 1/7, complete building, and then the 1/7 water dries up after the farm is finished the mud could vanish, rendering the farm unusable.
(0009135)
smjjames   
2010-06-26 11:01   
We should compile the farming related and mud related bugs together since right now you can't farm without mud underground, period.
(0011722)
kwieland   
2010-08-11 15:42   
(edited on: 2010-08-12 16:05)
I can not reproduce this, and I've set up multiple farms. Hyndis, your photo no-mud2 shows "dusting of mud" that is all that is required. You don't need piles of mud. Try a 1x1 square on that tile. What are your other photos showing? The last one looks like you're trying to build a 10x10 on dry dirt? The first one shows muddy chert floor. Have you tried building a 1x1 tile on that?

(0011723)
Quietust   
2010-08-11 17:56   
Kwieland: The purple Xs (purple because they're not contiguous) in the 3rd picture are the individual tiles that were determined to be viable for farm plot placement - note that the tile in the 1st picture does not have an X in the 3rd picture while the one in the 2nd picture does. Thus, a 1x1 farm plot would've been placeable on the tile in the 2nd picture but not the tile from the 1st picture.
(0031657)
ptb_ptb   
2015-01-03 03:57   
Judging from the comments, this could be closed?
(0031659)
Footkerchief   
2015-01-03 08:05   
Yeah.

If anyone has a save that reproduces this problem in the latest version, please upload it to http://dffd.wimbli.com/ [^] and PM a manager on the forums (or reopen the report).