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0002296Dwarf FortressMiscellaneous Crashespublic2010-06-13 01:572014-11-25 13:06
Dabi 
Footkerchief 
highcrashhave not tried
resolvedunable to reproduce 
0.31.06 
 
0002296: Crashing during mining
When mining a certain area I seem to crash, this happens EVERY time.
N/A
path fail: dwarf,Dig,41,127,121 -> 40,123,121: Id 0001465:Path Goal Dig:Station Milling Flood at 58,111,124
path fail: dwarf,Dig,40,126,121 -> 39,122,121: Id 0001578:Path Goal Dig:Station Milling Flood at 62,123,124
path fail: dwarf,Dig,41,127,121 -> 40,125,121: Id 0001578:Path Goal Dig:Station Milling Flood at 62,123,124
path fail: dwarf,Dig,43,132,121 -> 40,125,121: Id 0001578:Path Goal Dig:Station Milling Flood at 62,123,124
path fail: dwarf,Dig,34,129,121 -> 42,138,121: Id 0001466:Path Goal Dig:Station Milling Flood at 30,119,124
path fail: dwarf,Dig,36,128,121 -> 39,138,121: Id 0001466:Path Goal Dig:Station None at 34,129,121
Save Included
related to 0001899resolved Toady One Game locks up for 30 min during seasonal temperature shift 
Issue History
2010-06-13 01:57DabiNew Issue
2010-06-13 02:04FootkerchiefNote Added: 0008259
2010-06-13 02:05FootkerchiefNote Edited: 0008259bug_revision_view_page.php?bugnote_id=0008259#r3126
2010-06-13 03:22DabiNote Added: 0008262
2010-06-13 04:25DabiNote Edited: 0008262bug_revision_view_page.php?bugnote_id=0008262#r3128
2010-06-13 18:16FootkerchiefNote Added: 0008370
2010-06-13 18:17FootkerchiefNote Edited: 0008370bug_revision_view_page.php?bugnote_id=0008370#r3188
2010-06-13 22:50DabiNote Added: 0008388
2010-06-13 22:52FootkerchiefNote Added: 0008389
2010-06-13 23:23DabiNote Added: 0008390
2011-02-05 14:28DwarfuTag Attached: Save Included
2011-02-05 14:49DwarfuNote Added: 0015012
2011-02-06 00:49KogutNote Added: 0015031
2011-02-06 07:32Logical2uNote Added: 0015032
2011-02-06 10:32DwarfuRelationship addedrelated to 0001899
2011-03-30 13:40FootkerchiefCategoryPathfinding => Miscellaneous Crashes
2014-11-25 13:06FootkerchiefNote Added: 0031177
2014-11-25 13:06FootkerchiefStatusnew => resolved
2014-11-25 13:06FootkerchiefResolutionopen => unable to reproduce
2014-11-25 13:06FootkerchiefAssigned To => Footkerchief

Notes
(0008259)
Footkerchief   
2010-06-13 02:04   
(edited on: 2010-06-13 02:05)
Do you have a save that reproduces the problem? If so, it would be helpful to upload it to http://dffd.wimbli.com/ [^]

Ideally, the save would have the dig designation already placed, so that Toady won't have to do extra work to observe the crash.

(0008262)
Dabi   
2010-06-13 03:22   
(edited on: 2010-06-13 04:25)
http://dffd.wimbli.com/file.php?id=2498 [^]

Well, I don't have that specific save anymore BUT my new one does the same crash again with a new area. For me at around 100 - 150 fps it happens about 1 - 2 minutes in. The area is already zoomed.


I haven't edited anything, this is vanilla except for the init.txt which I've edited - not copied over. (SDL version)
Oh and I've made it so damp stones don't pause my game anymore..but thats about it

(0008370)
Footkerchief   
2010-06-13 18:16   
(edited on: 2010-06-13 18:17)
Huh... I didn't get a crash, or the pathfinding failures in the errorlog, but the game did seem to hang.

(0008388)
Dabi   
2010-06-13 22:50   
Hmm, that's odd...The pathfinding failures were there though. It seems to happen in most places I mine out, I've had to start a new fortress.


Maybe due to the lack of sleep(not an excuse :P) I mistook hanging for crashing as everytime it happened I just spammed enter to get it down, I've tried leaving it but it did not go away. Did yours come back after a period of time?
(0008389)
Footkerchief   
2010-06-13 22:52   
I left it running for about 20 minutes with no luck. I might try leaving it running overnight.
(0008390)
Dabi   
2010-06-13 23:23   
Alright, if you want I can do that. It's very odd since it happens when my dwarves start digging certain parts. I had to move my area down a bit and it still happened.
(0015012)
Dwarfu   
2011-02-05 14:49   
Loaded this in 31.18.

I'm not getting any pathfinding errors (these were probably related to dwarfs trying to get stuff from the wagon but the waves destroyed it, causing cancellations). Did not get any mining errors either.

The hang is from the sea freezing.
http://i881.photobucket.com/albums/ac11/Mondoshawan/frozenocean.jpg [^]

It freezes around the 15th. It seems to be a flash freeze as by the 17th it is liquid again. Not sure exactly which date it thaws because I just left it running in the hung state and noticed that it was going again about 10 minutes later.
(0015031)
Kogut   
2011-02-06 00:49   
"Oh and I've made it so damp stones don't pause my game anymore..but thats about it"
Is it happening without this hack?
(0015032)
Logical2u   
2011-02-06 07:32   
Kogut that's not a hack, that's a changeable setting now in announcements.txt. It shouldn't have any impact on gameplay stability.
(0031177)
Footkerchief   
2014-11-25 13:06   
If anyone has a save that reproduces this problem in the latest version, please upload it to http://dffd.wimbli.com/ [^] and reopen this report (or PM a manager on the forums).