Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002328 | Dwarf Fortress | Dwarf Mode -- Moods | public | 2010-06-14 13:57 | 2010-06-15 08:59 |
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Reporter | SeveQ | |
Assigned To | Footkerchief | |
Priority | normal | Severity | crash | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | |
Platform | x64 | OS | Windows 7 | OS Version | Professional |
Product Version | 0.31.06 | |
Target Version | | Fixed in Version | | |
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Summary | 0002328: Crash when looking into dwarf's mind |
Description | Yesterday I experienced a crash while I was trying to read a dwarf's mind, e.g. looking at his thoughts. |
Steps To Reproduce | Don't know... haven't tried to reproduce yet. Hadn't got the time. |
Additional Information | He was a miner. I designated a mine shaft to be dug out (down stairs, up/down stairs, up/down stairs and so on to a level far beneath the surface). He only dug one level and stopped working. Looking at the job list he had No Job assigned. I wanted to know what might have caused that by taking a look into his brain and the game crashed. |
Tags | thoughts |
Relationships | duplicate of | 0002215 | resolved | Toady One | Viewing a dwarf's Thoughts and Preferences causes a crash when viewed with the window maximized |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-06-14 13:57 | SeveQ | New Issue | |
2010-06-14 14:12 | Footkerchief | Note Added: 0008430 | |
2010-06-14 14:12 | smjjames | Tag Attached: thoughts | |
2010-06-14 15:11 | Logical2u | Relationship added | related to 0000726 |
2010-06-15 08:52 | SeveQ | Note Added: 0008509 | |
2010-06-15 08:58 | Footkerchief | Note Added: 0008513 | |
2010-06-15 08:58 | Footkerchief | Relationship added | duplicate of 0002215 |
2010-06-15 08:58 | Footkerchief | Status | new => resolved |
2010-06-15 08:58 | Footkerchief | Resolution | open => duplicate |
2010-06-15 08:58 | Footkerchief | Assigned To | => Footkerchief |
2010-06-15 08:59 | Footkerchief | Relationship deleted | related to 0000726 |
2010-06-15 08:59 | Footkerchief | Note Edited: 0008513 | bug_revision_view_page.php?bugnote_id=0008513#r3256 |
2010-06-15 08:59 | Footkerchief | Note Edited: 0008513 | bug_revision_view_page.php?bugnote_id=0008513#r3257 |
2010-06-15 09:00 | Footkerchief | Note Edited: 0008513 | bug_revision_view_page.php?bugnote_id=0008513#r3258 |
2010-06-15 09:00 | Footkerchief | Note Edited: 0008513 | bug_revision_view_page.php?bugnote_id=0008513#r3259 |
Notes |
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What screen resolution and tile size are you using? If the game window is more than 200 tiles wide, it'll crash on that screen -- see 0002215. |
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(0008509)
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SeveQ
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2010-06-15 08:52
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Ah, okay. I don't know exactly what resolution I use but it's definitely wider than 200 tiles. So that's indeed related to 0000726. But it's strange. How can a crash appearing in a certain in-game situation be related to the screen resolution? Shouldn't these two things be totally independent? Well... who am I to think about Toady's programming skills. :) |
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(0008513)
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Footkerchief
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2010-06-15 08:58
(edited on: 2010-06-15 09:00) |
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The menus are supposed to limit themselves to 200 tiles, but some of them evidently failed to enforce this, instead depending on another part of the program to enforce it. In the pre-SDL versions it was enforced by the init parser, I think, but the new auto-resizing circumvents that, so there were no safeguards. Most likely this caused an array-out-of-bounds crash.
Anyway, as noted at 0002215, it should be fixed for the upcoming release.
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