Dwarf Fortress Bug Tracker - Dwarf Fortress
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0002629Dwarf FortressDwarf Mode -- Interface, Generalpublic2010-07-11 11:132018-06-30 22:09
smjjames 
lethosor 
normalminorsometimes
confirmedopen 
0.31.10 
 
0002629: Pressing the 'one step' key occasionally completely unpauses the game, sometimes it just briefly goes to unpause and pause.
I'm not sure if its just a key sensitivity issue with my computer or something else.

It doesn't happen very often and is really just an annoyance since it still works like it should.

I also noticed this with .08
0.44.11
Issue History
2010-07-11 11:13smjjamesNew Issue
2010-07-11 11:17smjjamesNote Added: 0009953
2010-07-11 13:03FootkerchiefNote Added: 0009956
2010-07-11 13:05smjjamesNote Added: 0009957
2010-07-13 02:23Olith McHumanNote Added: 0010107
2010-07-13 02:24Olith McHumanNote Edited: 0010107bug_revision_view_page.php?bugnote_id=0010107#r3923
2010-07-13 02:28Olith McHumanIssue Monitored: Olith McHuman
2010-07-13 07:57smjjamesNote Added: 0010134
2011-04-01 01:53Olith McHumanNote Added: 0016925
2014-08-12 19:14Olith McHumanNote Added: 0028911
2014-10-01 15:51lethosorAssigned To => lethosor
2014-10-01 15:51lethosorStatusnew => acknowledged
2014-10-01 15:56FootkerchiefStatusacknowledged => confirmed
2018-06-30 22:09lethosorNote Added: 0038513
2018-06-30 22:09lethosorTag Attached: 0.44.11

Notes
(0009953)
smjjames   
2010-07-11 11:17   
Just to clarify by the briefly unpause and pause, it flashes to the unpaused state for less than a seconmd before it reverts.
(0009956)
Footkerchief   
2010-07-11 13:03   
What do you mean by "completely unpauses the game"?
(0009957)
smjjames   
2010-07-11 13:05   
I mean instead of just advancing it by one step, it just unpauses.
(0010107)
Olith McHuman   
2010-07-13 02:23   
(edited on: 2010-07-13 02:24)
I can confirm this in .08. Sometimes when single stepping through, say, a combat sequence my game will stop being paused and just run as if it were never paused (pause indicator vanishes, games runs, game will pause again normally if space is pressed). This un-pausing seems to be 100% reproducible if you pummel the single step button on a freshly loaded game (make sure pause on load is set).

edit: I should note that I am using the sdl linux version of .08.

(0010134)
smjjames   
2010-07-13 07:57   
Yea, thats pretty much how it happened for me, I was pressing the single step button rapidly.

I was using the SDL windows version .08 and the .10 is also SDL windows version.

It is 100% reproduceable, but it doesn't always happen, which is why I put sometimes on the reproduceablity.
(0016925)
Olith McHuman   
2011-04-01 01:53   
Still happens in 0.31.25. I can only get it to reproduce (accidentally) if the framerate is around 10 or lower.
(0028911)
Olith McHuman   
2014-08-12 19:14   
Still happens in 40.08, at least in the case of rapid single step right after initial load (I can reproduce by hitting '.' 3 times quickly after load). I haven't had a fort lag badly enough to test the after load case (as I recall, the fort's fps had to be around 15 or lower).
(0038513)
lethosor   
2018-06-30 22:09   
I can get this to reproduce in 0.44.11 (macOS), but only immediately after loading a save. Waiting a few seconds before pressing '.' appears to avoid the issue.