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0002738Dwarf FortressDwarf Mode -- Combatpublic2010-07-17 17:562010-11-09 13:13
LoSboccacc 
Logical2u 
normalmajoralways
resolvedduplicate 
0.31.10 
 
0002738: kill order kill everything on path
having a long one tile exit from a fort, if a squad have a kill order on the outside but another dwarf gets in the way that dwarf will be killed by the moving squad
No tags attached.
duplicate of 0003259new  Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 
related to 0002913resolved Dwarfu goblin ambush when traders are arriving causes traders to be flagged as hostile 
Issue History
2010-07-17 17:56LoSboccaccNew Issue
2010-07-17 18:14LoSboccaccNote Added: 0010523
2010-07-17 19:53DwarfuNote Added: 0010530
2010-07-17 20:07DwarfuNote Added: 0010531
2010-07-17 20:13DwarfuNote Edited: 0010531bug_revision_view_page.php?bugnote_id=0010531#r4083
2010-07-17 20:15DwarfuNote Edited: 0010530bug_revision_view_page.php?bugnote_id=0010530#r4085
2010-07-17 20:16DwarfuNote Edited: 0010530bug_revision_view_page.php?bugnote_id=0010530#r4086
2010-07-17 20:24DwarfuIssue Monitored: Dwarfu
2010-07-17 22:48LoSboccaccNote Added: 0010538
2010-07-17 22:52LoSboccaccNote Edited: 0010538bug_revision_view_page.php?bugnote_id=0010538#r4093
2010-07-18 03:23DwarfuTag Attached: AWAITING UPDATE
2010-07-18 04:04CrytenNote Added: 0010553
2010-08-01 00:10FootkerchiefRelationship addedrelated to 0002913
2010-11-06 08:47Logical2uNote Added: 0013641
2010-11-06 08:47Logical2uRelationship addedduplicate of 0003259
2010-11-06 08:47Logical2uStatusnew => resolved
2010-11-06 08:47Logical2uResolutionopen => duplicate
2010-11-06 08:47Logical2uAssigned To => Logical2u
2010-11-06 08:47Logical2uTag Detached: AWAITING UPDATE
2010-11-09 13:13DwarfuIssue End Monitor: Dwarfu
2011-01-08 00:17DwarfuRelationship addedrelated to 0003423
2011-03-05 07:31DwarfuRelationship deletedrelated to 0003423

Notes
(0010523)
LoSboccacc   
2010-07-17 18:14   
it seems that the dwarf reg atirmeng, after killing some couple of guy at the entrance, is now in berserk mode without being signaled as berserk.

the save is at http://dffd.wimbli.com/file.php?id=2716 [^]
(0010530)
Dwarfu   
2010-07-17 19:53   
(edited on: 2010-07-17 20:16)
Reg Atirmeng "Dyelash" only dwarf kill was Momuz Cuborurvad "Workerseals" the engraver by his kill list and by his axe.

However, Reg also killed a merchant's mule. Perhaps you accidentally targeted the mule with the kill order? Once he killed it, he became an enemy of his own people (Legends mode). Momuz most likely attacked him once he became an enemy.

(0010531)
Dwarfu   
2010-07-17 20:07   
(edited on: 2010-07-17 20:13)
Can't see much history in the announcements; did something make him go moody or beserk and continue service like a moody dwarf in 0000530? What happened to this guy? He just runs around hacking wildly at people.

Getting this from the save:
Load Game: Invalid Squad ID Number
Load Game: Invalid Activity ID Number

(0010538)
LoSboccacc   
2010-07-17 22:48   
(edited on: 2010-07-17 22:52)
that is the problem: first the squad got a kill order outside the fortress, on the road there, they killed a couple dwarfs on their path without reason.

then that dwarf on the way back got into this strange berserk-not-berserk mode, I don't know if the bugs are related, one caused the other or if the other was the hidden cause for the former

besides, there are no announcements about him berserking, he wasn't in a mood, he wasn't listed nor berserker in his status screen nor as enemy on the unit listing screen

Evidence is strongly against a mood because I did a mood just a couple of month before this

Evidence is against having this dwarf going half berserk before the kill order because up until after the order, he was responsive to squad commands (and obliged the kill order)

Then they killed a couple of dwarves on the way there, so I disbanded the squad, then I started get combat reports and that was the point where the save is: with this dwarf gone berserk without announcements, without being attacked by war dogs and so on. You can't give a kill order on him, but if the squad stands near him will kill it on sight (more or less, he was the better axeman of the lot - it always is)

it may be also that thing about the mule you say - let me check if the mule was killed before ore first civilian casualty

(0010553)
Cryten   
2010-07-18 04:04   
I guess the real question is if this is some form of hostility to his home race trigger or will you be able to get dwarves to kill other dwarves the same way again?
(0013641)
Logical2u   
2010-11-06 08:47   
I'm marking this as a duplicate for now, as it sounds like the same thing. Without LoSboccacc's response to his investigation earlier I don't think this is really actionable.