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0000289Dwarf FortressDwarf Mode -- Flowspublic2010-04-03 12:012010-06-09 06:46
Toady One 
PCWindows XPSP 2
0000289: *Qurik* Heat from magma cooks wet creatures up to two tiles away)
I don't know if this is a proper bug or a new feature/quirk (it seems quite interesting for making goblin stew traps actually), but in a nutshell, any creature in a tile with at least 1/7 water and two tiles close to magma (or one tile above magma, with a floor in-between) gets wounds in its whole body until they die of blood loss after some time (goblins take about 10-20 seconds)
In arena mode you can easily re-create this by walling in a pool of magma and in the floor above adding 1 or 2/7 water and creatures and watch as they die spontaenously. Another way of doing this is having one wall tile between the magma and the creature, in the same Z-level.
This actually seems to be a quite interesting application of heat transfer in traps, it also makes sense since water conducts heat much more than air. I personally would vote for keeping this unless some more severe effects are observed (creatures getting damage from other warmed-up items in their inventory, such as clothing)

testing is needed to determine if it is the water _in_ the tile that kills the creature or the fact their inventories are full of water. If that is the case, perhaps clothing could damage them too?
heat, magma, temperature
related to 0000190closed Toady One Adventurers and dwarves melt in rain/water 
Issue History
2010-04-03 12:01DjohaalNew Issue
2010-04-03 12:42faldiNote Added: 0000621
2010-04-03 13:48DjohaalNote Added: 0000648
2010-04-03 13:49DjohaalNote Edited: 0000648bug_revision_view_page.php?bugnote_id=0000648#r155
2010-04-04 02:07DoctorZuberNote Added: 0000830
2010-04-04 13:42DoctorZuberNote Edited: 0000830bug_revision_view_page.php?bugnote_id=0000830#r293
2010-04-04 13:49FootkerchiefRelationship addedchild of 0000190
2010-04-05 22:12DoctorZuberNote Added: 0001338
2010-04-05 22:14DoctorZuberNote Added: 0001339
2010-04-05 22:15ZasNote Added: 0001340
2010-04-07 16:48mrdudeguyNote Added: 0001886
2010-04-07 16:48mrdudeguyTag Attached: magma
2010-04-07 16:48mrdudeguyTag Attached: heat
2010-04-08 06:57MSevenTag Attached: temperature
2010-04-13 14:57InsanityPreludeNote Added: 0003332
2010-04-17 05:55Toady OneRelationship replacedrelated to 0000190
2010-04-17 06:14Toady OneNote Added: 0003973
2010-04-17 06:14Toady OneStatusnew => resolved
2010-04-17 06:14Toady OneFixed in Version => 0.31.04
2010-04-17 06:14Toady OneResolutionopen => fixed
2010-04-17 06:14Toady OneAssigned To => Toady One
2010-06-09 06:46Toady OneStatusresolved => closed

2010-04-03 12:42   
probably related to 0000190
2010-04-03 13:48   
(edited on: 2010-04-03 13:49)
Confirmed that it is related to 0000190.

I just played a human in the cooking tub in adventure mode (while in the arena), and it said he melted.
This means all tiles near to magma are potentially lethal to equipped or wet creatures if they stay in them for too long.

I wonder if we could fix it for regular equipment but make cooking creatures alive still possible.. :)

2010-04-04 02:07   
(edited on: 2010-04-04 13:42)
0000190, 0000307, 0000416

2010-04-05 22:12   
I tried confirming this in the arena and was unable to get a dwarf to melt. I'm actually somewhat disappointed by that. What am I doing wrong?
2010-04-05 22:14   
and btw, hopefully footkerchief can fix the title when she drops by again.
2010-04-05 22:15   
Possibly related to 0000416 as well?
2010-04-07 16:48   
Its not a bug its a feature.
2010-04-13 14:57   
A feature that could be very inconvenient indeed if you want magma smelters, etc. and it does the same to equipped creatures...
Toady One   
2010-04-17 06:14   
This should be handled for next time. The temperature of tiles adjacent to magma was suffering from the same problem as the melting rain/fish bug, and I've adjusted it down for the time being.