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0003286Dwarf FortressWorld Generation -- Generalpublic2010-09-20 05:302010-09-20 13:18
kynalvarus 
Logical2u 
normalminorhave not tried
resolvedduplicate 
PCWindowsVista
0.31.13 
 
0003286: Dwarf Villages fill most available space
I just got through generating a new world on 0.31.13, with standard parameters. I found seven separate dwarven civilizations, and it seemed like more than 3/4 of the reasonable mountain-edge area for new forts was already filled by huge 12x12 or larger dwarven villages. They were so numerous, they were stacked one next to another in huge chains and clusters along the mountainsides. I was hard-pressed to find a decent starting location that wasn't right on top of one or more villages, or in an inhospitable location like along the glacier or in a desert.
Create a new world with standard worldgen parameters.
No tags attached.
duplicate of 0003230resolved Toady One Hard to find places to embark due to civ sprawl 
Issue History
2010-09-20 05:30kynalvarusNew Issue
2010-09-20 05:31Hieronymous AlloyIssue Monitored: Hieronymous Alloy
2010-09-20 05:52QuietustNote Added: 0012837
2010-09-20 06:44Logical2uNote Added: 0012838
2010-09-20 06:44Logical2uRelationship addedduplicate of 0003230
2010-09-20 06:44Logical2uStatusnew => resolved
2010-09-20 06:44Logical2uResolutionopen => duplicate
2010-09-20 06:44Logical2uAssigned To => Logical2u
2010-09-20 13:18Hieronymous AlloyIssue End Monitor: Hieronymous Alloy

Notes
(0012837)
Quietust   
2010-09-20 05:52   
This looks like a specific case of 0003230, if not an outright duplicate.
(0012838)
Logical2u   
2010-09-20 06:44   
Yeah, I'm just gonna mark this as a duplicate. Feel free to present evidence or discuss there, though.