Dwarf Fortress Bug Tracker - Dwarf Fortress
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0003324Dwarf FortressDwarf Mode -- Jobs, Cleaningpublic2010-09-26 17:462014-01-21 18:11
Rhenaya 
Footkerchief 
normalminorrandom
resolvedduplicate 
NotebookWindowsVista
0.31.14 
 
0003324: Military Cleaning loops
Creatures cleaning at a well leaving puddles of blood, the more of them clean the bigger get the puddle. Now if it gets big enough and spread out a little, it will always leed to get new coverings of blood/ichor/vomit/whatever on the feet/boots, so they will run back clean again, get again a new coverin etc. cleaning is a low priotity so it only get effective if they are idle anway, still seems a bit buggy that it leads to such loops.

maybe as fix they should try to clean the blood from the floor/walls around the well too if they are idle anyway, so it doesnt spread out that much (which is another issue as far i remember)
Create a well, let your military fight a lot to get some coverings, get them all to be idle, so they have time and start cleaning themselves.
No tags attached.
duplicate of 0000296confirmed Loci Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much 
Issue History
2010-09-26 17:46RhenayaNew Issue
2010-09-26 17:50Logical2uRelationship addedchild of 0000296
2010-09-29 00:12ScegfOdNote Added: 0013053
2010-09-29 00:27RhenayaNote Added: 0013055
2014-01-21 18:11FootkerchiefRelationship replacedduplicate of 0000296
2014-01-21 18:11FootkerchiefStatusnew => resolved
2014-01-21 18:11FootkerchiefResolutionopen => duplicate
2014-01-21 18:11FootkerchiefAssigned To => Footkerchief

Notes
(0013053)
ScegfOd   
2010-09-29 00:12   
have you tried putting your well in an underground room where you can smooth the floors around it?
the only thing i've ever seen idle dwarfs clean is smoothed stone floors...
(and if i'm lucky, they'll clean the floor next to a wall and clear that up too)
(0013055)
Rhenaya   
2010-09-29 00:27   
the well is on a constructed plattform above the cavern lake, and this workaround is not a solution for the bug :p