Dwarf Fortress Bug Tracker - Dwarf Fortress
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0003355Dwarf FortressCreaturespublic2010-10-02 16:152012-02-24 12:21
Toady One 
PCWindowsXP SP3
0003355: [FIREBREATH]-Attacks have no effect on enemy creature
The Fireball-Attacks of fire imps and other creatures with the [FIREBREATH]-Tag (not the [DRAGONFIREBREATH]-one) doesn't seem to hurt other creatures directly.
You get an announcment: "X is cought in a ball of fire", but the affected creature takes no damage, doesn't melt, doesn't burn ...
Start the arena, create a fire imp, create another creature that is hostile to it, wait till the imp breaths fire, see how its enemy is unharmed by it.
Arena Mode, creature, fire
Issue History
2010-10-02 16:15GlanzorNew Issue
2010-10-02 16:15GlanzorIssue Monitored: Glanzor
2010-10-02 16:21QuietustNote Added: 0013155
2010-10-02 16:31GlanzorNote Added: 0013156
2010-10-02 16:41GlanzorTag Attached: Arena Mode
2010-10-02 16:41GlanzorTag Attached: creature
2010-10-02 16:41GlanzorTag Attached: fire
2010-11-27 21:44ethanbNote Added: 0014270
2010-11-27 22:01ethanbIssue Monitored: ethanb
2012-02-24 12:14GlanzorNote Added: 0020616
2012-02-24 12:14GlanzorTag Attached: CLOSE THIS
2012-02-24 12:21Knight OtuStatusnew => resolved
2012-02-24 12:21Knight OtuFixed in Version => 0.34.01
2012-02-24 12:21Knight OtuResolutionopen => fixed
2012-02-24 12:21Knight OtuAssigned To => Toady One
2012-02-24 12:21Knight OtuTag Detached: CLOSE THIS

2010-10-02 16:21   
I observed this as well with a miner being chased by a fire man - despite being hit with dozens of bursts of flame, he never took any damage. However, once my steel-clad legendary axedwarf killed it, all of his fat melted off and he bled to death, so maybe it's another temperature transfer issue.
2010-10-02 16:31   
Fire men burst into flames when they take damage - and this fire seems to work quite well. It's just the fire balls that are noneffective.
2010-11-27 21:43   
Ah, that's part of what's happening to me when trying to port Spirits of Fire forward from - their fire attacks are useless.

The other half is that the FLAME template seems to have some issues keeping itself coherent, and hand-to-hand attacks don't work very well, although it's a little difficult to tell without extensive testing as burning damage isn't reported in combat logs at all...

The good news is stepping into a running stream causes it to dry up as expected.
2012-02-24 12:14   
This is basically resolved in the newest versions.