Dwarf Fortress Bug Tracker - Dwarf Fortress
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0003597Dwarf FortressAdventure Mode -- Questspublic2010-11-13 19:242014-01-27 13:07
Captain Mayday 
 
normalminoralways
newopen 
0.31.17 
 
0003597: [LOCAL_BANDITRY] bandits are targets of own civ's bandit quests
My understanding of 'local banditry' is that these are basically patrols of sorts by the parent civ. When playing as a member of that civ, you receive quests to kill these 'bandits', thereby turning the entire civilisation against you on success.
Either they shouldn't be offering these quests, or the bandits shouldn't be getting recognised as members of the civilisation.
easiest method:
Allow goblins to become adventurers.
Play a goblin adventurer and go and take out a group of bandits they complain about.
Return to goblin quest-givers.
Be killed for your treachery.
No tags attached.
related to 0003685needs feedback Dwarfu Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascade 
child of 0000158new  Faction leader gave task to kill demonic law-giver of same faction 
Issue History
2010-11-13 19:24Captain MaydayNew Issue
2010-11-18 08:46CatyrpeliusNote Added: 0013976
2010-11-18 08:51CatyrpeliusIssue Monitored: Catyrpelius
2010-11-18 08:59CatyrpeliusNote Edited: 0013976bug_revision_view_page.php?bugnote_id=0013976#r5360
2010-11-18 08:59CatyrpeliusIssue End Monitor: Catyrpelius
2010-11-20 06:35Logical2uRelationship addedrelated to 0003683
2011-02-28 21:28FootkerchiefRelationship addedrelated to 0000462
2011-02-28 21:30FootkerchiefCategoryAdventure Mode -- AI => Adventure Mode -- Quests
2012-01-12 10:57FootkerchiefRelationship addedrelated to 0000158
2012-01-12 10:57FootkerchiefRelationship deletedrelated to 0003683
2012-01-12 10:58FootkerchiefRelationship deletedrelated to 0000462
2012-01-12 10:59FootkerchiefRelationship replacedchild of 0000158
2014-01-27 13:07FootkerchiefRelationship addedrelated to 0003685

Notes
(0013976)
Catyrpelius   
2010-11-18 08:46   
(edited on: 2010-11-18 08:59)
EDIT: Went to the DF main page. Noticed a update that fixes a bug in which "you'd become a criminal in adventure mode just by going back to a store". That fits into my situation. Ignore this post.