Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000374 | Dwarf Fortress | Dwarf Mode -- Buildings, Cages and Chains | public | 2010-04-04 01:57 | 2014-08-28 11:49 |
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Reporter | oliver | |
Assigned To | | |
Priority | low | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | Windows XP | OS Version | |
Product Version | 0.31.01 | |
Target Version | | Fixed in Version | | |
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Summary | 0000374: Deconstructing a restraint (chain/rope) with an animal tethered ends up leaving the restraint on the animal |
Description | If you:
- construct a chain
- assign an animal to it, wait for it to arrive
- deconstruct the chain
Then the chain ends up attached to the animal's upper body and is unavailable unless you explicitly find and dump it. |
Steps To Reproduce | (as above) |
Additional Information | |
Tags | animals, chain, deconstruct |
Relationships | has duplicate | 0000403 | closed | Footkerchief | removing a restraint w/animal chained destroys the rope | has duplicate | 0003087 | resolved | Logical2u | ropes 'vanish' after deconstruction. | related to | 0003912 | new | | Chains do not prevent removal of creature by fluid flow, and become unusable after creature removed. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-04 01:57 | oliver | New Issue | |
2010-04-04 06:02 | Phrost | Note Added: 0000853 | |
2010-04-04 13:30 | Footkerchief | Relationship added | related to 0000403 |
2010-04-11 15:54 | Footkerchief | Relationship replaced | has duplicate 0000403 |
2010-04-11 15:54 | Footkerchief | Issue Monitored: Footkerchief | |
2010-04-20 03:59 | Chromasphere | Note Added: 0004323 | |
2010-04-20 04:00 | Chromasphere | Note Deleted: 0004323 | |
2010-04-20 04:04 | Chromasphere | Note Added: 0004324 | |
2010-04-20 04:58 | Nighteyes | Note Added: 0004325 | |
2010-04-20 07:26 | smjjames | Note Added: 0004329 | |
2010-04-20 09:48 | Footkerchief | Note Added: 0004341 | |
2010-04-20 20:36 | Khym Chanur | Issue Monitored: Khym Chanur | |
2010-08-22 11:22 | Footkerchief | Summary | Deconstructing a chain with an animal tethered ends up leaving the chain on the animal => Deconstructing a restraint (chain/rop) with an animal tethered ends up leaving the restraint on the animal |
2010-08-22 11:22 | Footkerchief | Relationship added | has duplicate 0003087 |
2010-09-25 18:26 | troas | Tag Attached: chain | |
2010-09-25 18:27 | troas | Tag Attached: deconstruct | |
2010-09-25 18:27 | troas | Tag Attached: animals | |
2010-09-25 18:28 | troas | Note Added: 0012987 | |
2011-03-26 12:29 | Dawide | Issue Monitored: Dawide | |
2011-03-26 12:49 | Footkerchief | Summary | Deconstructing a restraint (chain/rop) with an animal tethered ends up leaving the restraint on the animal => Deconstructing a restraint (chain/rope) with an animal tethered ends up leaving the restraint on the animal |
2014-01-27 14:54 | Footkerchief | Relationship added | related to 0003912 |
2014-08-28 11:49 | Quietust | Note Added: 0029752 | |
Notes |
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(0000853)
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Phrost
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2010-04-04 06:02
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This occured in the previous version(s?) of the game as well, so not a new issue. |
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Try that in real life with a dog. What happens? ... You get a dog wandering around with a chain attached. I think it's a feature, not bug. Or at least think it should be a feature. |
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you should however be able to 'build' the chain back to the ground without going top the pain of finding it and dumping it, if it is a feature, (to be honest I like it as a feature, it just needs fixing to be able to use the chain still.) |
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What Chromasphere said. It sounds normal to me and its easy enough to remember to unchain the animal first. |
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This was considered a bug in the old version, so it's still a bug now.
# 000177 □ [dwarf mode][jobs][animal handling] if you remove a chain building with an animal attached, the chain stays with the animal |
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(0012987)
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troas
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2010-09-25 18:28
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This still occurs in 31.12 |
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For chains that are remotely deconstructed using a lever, this is quite obviously by design, since the game is explicitly inserting the chain into the unit's inventory - logically, triggering the mechanism causes the chain to detach from the floor.
The fact that it happens for manually deconstructed chains as well is probably just due to it not having special logic for that case. |
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