Dwarf Fortress Bug Tracker - Dwarf Fortress
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0003807Dwarf FortressDwarf Mode -- Environmentpublic2010-12-11 11:432022-11-06 11:53
Quietust 
 
normalminoralways
newopen 
0.31.18 
 
0003807: Underground plants can spawn on top of existing plants
In a sufficiently long-running fortress, the caverns will eventually become very dense with plant growth (see 0001477), and from time to time the game will spawn new plants (either shrubs or saplings) on top of existing plants. This results in several odd behaviors:

1. A shrub is designated for gathering. In the meanwhile, a tree sprouts underneath it and leaves the designation present, resulting in a miner cancelling a Dig task with "Inappropriate dig square".
2. A tree is designated for wood cutting. In the meanwhile, a shrub sprouts underneath it and leaves the designation present, resulting in an herbalist immediately running over to gather it.
3. A tree is designated for wood cutting. In the meanwhile, another tree sprouts underneath it and leaves the designation present, resulting in a miner cancelling a Dig task with "Inappropriate dig square".
4. A tree has grown in an area that was subsequently filled by water (e.g. a forgotten beast made of fire boils away an underground lake, allows a bunch of trees to sprout, then the lake refills from the map edge), then a tree or shrub sprouts underneath it, leaving the tile empty but still surrounded by water until some other event (such as digging) makes the game realize that it needs to start flowing again.
No tags attached.
related to 0001477new  Lack of a density cap for (underground?) flora? 
Issue History
2010-12-11 11:43QuietustNew Issue
2010-12-11 12:54FootkerchiefRelationship addedrelated to 0001477
2010-12-11 13:09QuietustNote Added: 0014541
2010-12-11 14:18FootkerchiefNote Edited: 0014541bug_revision_view_page.php?bugnote_id=0014541#r5541
2012-03-30 05:45KogutNote Added: 0021906
2012-03-30 06:41QuietustNote Added: 0021909
2022-10-26 19:42BumberNote Added: 0041341
2022-11-06 11:53QuietustNote Added: 0041343
2022-11-06 11:53QuietustNote Edited: 0041343bug_revision_view_page.php?bugnote_id=0041343#r16850

Notes
(0014541)
Quietust   
2010-12-11 13:09   
(edited on: 2010-12-11 14:18)
Behavior 1 also happened back in version 0.28.181.40d, though I'm not sure about the others.

(0021906)
Kogut   
2012-03-30 05:45   
related to 0003131: Forgotten Beast occupies same tile as tree in water, cannot be shot
(0021909)
Quietust   
2012-03-30 06:41   
Kogut: I don't see how - 0003131 is more similar to the issue of fully submerged Fortifications being passable to creatures, while this bug happens even in the absence of water.
(0041341)
Bumber   
2022-10-26 19:42   
Still present in 0.47.05. Also leads to bloating of plant vectors, which could impact performance.
(0041343)
Quietust   
2022-11-06 11:53   
With the introduction of multi-tile trees in version 0.40.01, all but the first case should now be impossible.