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0003978Dwarf FortressDwarf Mode -- Interface, Announcementspublic2011-02-16 20:032012-12-26 17:33
Vercingetorix 
 
lowtrivialhave not tried
newopen 
0.31.19 
 
0003978: Render Fat Cancellation: needs unrotten FAT RENDER_MAT-producing glob
When my dwarves apparently tried to render fat, when the task canceled (presumably after they had turned all of the available amounts in to tallow, it displayed the following cancellation message:

"Urist cancels Render fat: needs unrotten FAT RENDER_MAT-producing glob."

This fort is brand new so I'll just have to see if it happens again whenever we run out of renderable fat. Once my bookkeeper has the stockpiles fully updated I'll be able to see if fat is still being rendered normally.
Presumably have auto-rendering of fat turned on and wait for it to be all turned in to tallow (will check it out more).
fat, material
has duplicate 0004039resolved Dwarfu Stranges render fat message 
has duplicate 0004233resolved Footkerchief Honeycomb press cancellation typo/weirdness 
has duplicate 0004457resolved Logical2u Can't render fat: Needs unrotten FAT RENDER_MAT-producing glob 
has duplicate 0004510resolved Footkerchief Display of reaction inputs/outputs contains tokens. 
has duplicate 0006736resolved Footkerchief DRINK_MAT appears in cancel brew drink text 
has duplicate 0007586resolved Footkerchief Dwarf cancels Brew drink from plant: Needs unrotten DRINK_MAT-producing plants. 
related to 0003955new  Text overflow 
Issue History
2011-02-16 20:03VercingetorixNew Issue
2011-02-16 20:07VercingetorixTag Attached: fat
2011-02-16 20:20Logical2uNote Added: 0015148
2011-02-16 20:23VercingetorixNote Added: 0015149
2011-02-16 21:00VercingetorixNote Added: 0015154
2011-02-16 21:01VercingetorixNote Edited: 0015154bug_revision_view_page.php?bugnote_id=0015154#r5739
2011-02-16 21:03VercingetorixTag Attached: material
2011-02-17 06:19QuietustNote Added: 0015180
2011-02-20 08:36KipiNote Added: 0015311
2011-02-20 08:43KipiIssue Monitored: Kipi
2011-02-20 11:21DwarfuRelationship addedhas duplicate 0004039
2011-03-11 21:37caknuckNote Added: 0016135
2011-03-13 15:04MaDeR LevapNote Added: 0016212
2011-03-15 17:56FootkerchiefRelationship addedhas duplicate 0004233
2011-03-25 10:49Orkel2Note Added: 0016580
2011-03-26 14:52DawideIssue Monitored: Dawide
2011-04-03 01:24turnpikeladNote Added: 0017001
2011-04-06 09:07Logical2uRelationship addedhas duplicate 0004457
2011-04-13 07:57FootkerchiefRelationship addedhas duplicate 0004510
2011-04-18 17:15GeoffericIssue Monitored: Geofferic
2011-04-18 17:16GeoffericNote Added: 0017433
2011-04-18 18:26QuietustNote Added: 0017435
2011-06-12 09:40orftzIssue Monitored: orftz
2011-06-12 09:41orftzNote Added: 0017979
2011-07-28 10:57FootkerchiefRelationship addedrelated to 0003955
2012-02-21 00:23wRARNote Added: 0020334
2012-02-21 00:23wRARIssue Monitored: wRAR
2012-03-13 08:08agapetosNote Added: 0021440
2012-12-26 17:33OokpikNote Added: 0023805
2014-07-08 16:51FootkerchiefRelationship addedhas duplicate 0006736
2014-07-23 10:09FootkerchiefRelationship addedhas duplicate 0007586

Notes
(0015148)
Logical2u   
2011-02-16 20:20   
The text is probably a bug but its display isn't.
(0015149)
Vercingetorix   
2011-02-16 20:23   
That's what I was unsure of. Either way, it appears to be trivial in terms of its game effects.
(0015154)
Vercingetorix   
2011-02-16 21:00   
(edited on: 2011-02-16 21:01)
Well, there are actually several more of these than just that one. The Magma Kiln has the following errors in the Reagents/Products screen:

Glazing:
GLAZE_MAT producing item
Empty CAN_GLAZE jug

Ceramics:

FIRED_MAT producing stones
FIRED_MAT jugs

I assume the same problem lies in the regular kiln as well.

(0015180)
Quietust   
2011-02-17 06:19   
If anything, the issue is that there's no way of translating REACTION_CLASS or MATERIAL_REACTION_PRODUCT tokens into human-readable strings, so it just prints them out as-is. For reference, there are currently 9 REACTION_CLASS identifiers (FLUX*, GYPSUM, FAT, SOAP, TALLOW, MILK*, CHEESE, WAX, CAN_GLAZE) and 9 MATERIAL_REACTION_PRODUCT identifiers (TAN_MAT*, RENDER_MAT, SOAP_MAT, CHEESE_MAT*, PRESS_LIQUID_MAT, HONEYCOMB_PRESS_MAT, DRINK_MAT, GLAZE_MAT*, FIRED_MAT*), a few of which are actually hardcoded into the game itself (marked with a *).

Ideally, for the examples mentioned above, "FAT RENDER_MAT-producing" (perhaps reworded as "RENDER_MAT-producing FAT") would be "renderable fat", "GLAZE_MAT" would be "glaze", "CAN_GLAZE" would be "glazeable", and "FIRED_MAT" would be "ceramic".
(0015311)
Kipi   
2011-02-20 08:36   
The same problem appears with tanning, resulting cancellation message with "TAN_MAT-producing body part"
(0016135)
caknuck   
2011-03-11 21:37   
The "TAN_MAT-producing body part" bug is still around as of 31.20
(0016212)
MaDeR Levap   
2011-03-13 15:04   
Still in .31.21.
(0016580)
Orkel2   
2011-03-25 10:49   
Still in .31.22
(0017001)
turnpikelad   
2011-04-03 01:24   
I just got this bug in 31.25
(0017433)
Geofferic   
2011-04-18 17:16   
I also have this in .31.25
(0017435)
Quietust   
2011-04-18 18:26   
A new type of DESCRIPTOR object (or two - one for REACTION_CLASS and one for MATERIAL_REACTION_PRODUCT) might be appropriate for handling this display issue...
(0017979)
orftz   
2011-06-12 09:41   
Same thing for me, in near-vanilla .31.25.
(0020334)
wRAR   
2012-02-21 00:23   
Still in 0.34.02
(0021440)
agapetos   
2012-03-13 08:08   
Still in 34.04
(0023805)
Ookpik   
2012-12-26 17:33   
Still in 34.11, for the record.