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0004046Dwarf FortressCivilizations/Entities -- Populationspublic2011-02-21 08:492012-11-27 18:16
Heinzy 
Toady One 
highmajorhave not tried
resolvedfixed 
0.31.19 
0.34.01 
0004046: All/Most intelligent creatures are dead.
In my first world of .19, I noticed a distinct lack of, well, intelligent life.
It seems that most creatures, elves, dwarfs, humans and even goblins, all starved to death in worldgen.

In Fortress Mode, the bug does not affect migrations, but it seems my parent civ is dead as I did not receive a caravan and on the civ screen it just says that there are no "important leaders".

I have not tried Adventure mode yet.
The world that I played was in year 1088.
civilization
related to 0004025resolved Toady One Kobolds still starving to death early in world gen 
related to 0004179resolved Knight Otu Castles are always empty or populated with wild life (animals) 
Issue History
2011-02-21 08:49HeinzyNew Issue
2011-02-21 08:50HeinzyTag Attached: civilization
2011-02-21 09:06DwarfuRelationship addedrelated to 0004025
2011-03-10 07:38FootkerchiefRelationship addedparent of 0004179
2011-04-01 13:34FootkerchiefRelationship replacedrelated to 0004179
2011-04-01 20:15nb4estIssue Monitored: nb4est
2011-04-09 06:18KumquatNote Added: 0017225
2011-04-09 10:57HeinzyIssue Monitored: Heinzy
2011-04-09 10:58HeinzyNote Added: 0017250
2011-04-09 11:01KogutNote Added: 0017252
2011-04-11 02:14HeinzyNote Added: 0017289
2011-04-11 02:34HeinzyNote Added: 0017290
2011-06-09 18:14DwarfuTag Attached: Fixed in 0.31.26?
2011-06-09 18:14DwarfuNote Added: 0017963
2012-01-07 20:31DwarfuNote Added: 0019310
2012-02-14 05:12FootkerchiefTag RenamedFixed in 0.31.26? => Fixed in 0.34.01?
2012-03-07 17:59DwarfuTag Detached: Fixed in 0.34.01?
2012-03-07 18:00DwarfuNote Added: 0021242
2012-03-07 18:00DwarfuStatusnew => resolved
2012-03-07 18:00DwarfuFixed in Version => 0.34.01
2012-03-07 18:00DwarfuResolutionopen => fixed
2012-03-07 18:00DwarfuAssigned To => Toady One
2012-11-27 18:16nb4estIssue End Monitor: nb4est

Notes
(0017225)
Kumquat   
2011-04-09 06:18   
In later versions (.22+?) there are mysteriously spawning caravans too.
(0017250)
Heinzy   
2011-04-09 10:58   
In my current .25 fortress my parent civ is alive and kicking, but everyone else (kobolds, elfs, goblins, you name it) appear to be dead. I'll try to upload a save later.
(0017252)
Kogut   
2011-04-09 11:01   
Can you post worldgen seeds and settings?
(0017289)
Heinzy   
2011-04-11 02:14   
Sure:

[SEED:3261313228]
[HISTORY_SEED:1032237228]
[NAME_SEED:3750503404]
[CREATURE_SEED:3608871448]

Hope that is what you needed.

I just noticed that in world history, almost none of the intelligent creatures had any children or even married.
(0017290)
Heinzy   
2011-04-11 02:34   
Save: http://dffd.wimbli.com/file.php?id=4186 [^]
(0017963)
Dwarfu   
2011-06-09 18:14   
Possibly fixed in next version (may or may not be 31.26) - per Dev Notes on 06/09/2011:
"I also put in some extra precautions and tweaks so that dwarves form markets properly and are more survivable in world gen. Kobolds as well."
(0019310)
Dwarfu   
2012-01-07 20:31   
Reinforced with today's DevLog:

"...and forced world gen to check out farming races more closely so there'd be fewer worlds generated with starving dwarves (due to a lack of underground plants at their starting location)."

http://www.bay12games.com/dwarves/index.html#2012-07-01 [^]
(0021242)
Dwarfu   
2012-03-07 18:00   
Per the above notes on changes and without anyone filing reports in further support of this, I'm marking this as fixed.

If anyone finds this not to be the case, please PM a manager on the forums.