Dwarf Fortress Bug Tracker - Dwarf Fortress
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0004549Dwarf FortressDwarf Mode -- Interface, Farm Plotspublic2011-04-20 19:552014-08-20 07:27
GreenSpinach 
Toady One 
normalmajorhave not tried
resolvedfixed 
0.31.18 
0.40.10 
0004549: Seeds cannot be planted until your fortress has produced something from that plant
I bought some whip vine seeds from a caravan, but can't plant them. The seeds aren't forbidden or anything like that. It can't just be a glitch that affects all seeds bought from caravans, because I also bought blade weed seeds from the same caravan, having never gathered any blade weeds, and was able to plant the blade weed seeds. It can't just be a rule that seeds only grow in their native alignment, because I can grow seeds outside of their native alignment. (My site is part Mirthful and part Wilderness, and I can grow sun berries right in the middle of the Wilderness part of the site.) I have no idea why I can't grow whip vines.
I tried forbidding, unforbidding, dumping, and then unforbidding the bag of whip vine seeds, but they remained unplantable.
The save is at http://dffd.wimbli.com/file.php?id=4244 [^]
No tags attached.
related to 0001120resolved Toady One "No seeds available for this location" when using seeds left at reclaimed site 
has duplicate 0005725resolved Footkerchief Plants and seeds created by reactions are not plantable. 
has duplicate 0006092resolved Knight Otu Can only grow five kinds of outdoor plants 
Issue History
2011-04-20 19:55GreenSpinachNew Issue
2011-04-21 05:44QuietustNote Added: 0017453
2011-04-21 05:44QuietustNote Edited: 0017453bug_revision_view_page.php?bugnote_id=0017453#r6493
2011-04-22 11:26GreenSpinachNote Added: 0017464
2011-04-22 12:16QuietustNote Added: 0017466
2012-03-28 23:59KogutNote Added: 0021849
2012-03-29 07:35FootkerchiefSummaryWhip vine seeds from caravan are unavailable for planting => Seeds cannot be planted until your fortress has produced something from that plant
2012-03-29 07:35FootkerchiefRelationship addedhas duplicate 0005725
2012-04-03 23:51KogutNote Added: 0022070
2012-04-04 06:07Hieronymous AlloyIssue Monitored: Hieronymous Alloy
2012-06-12 06:31FootkerchiefRelationship addedhas duplicate 0006013
2012-06-14 13:38FootkerchiefRelationship deletedhas duplicate 0006013
2012-07-15 13:20PufferfishNote Added: 0023231
2012-07-16 02:52Knight OtuRelationship addedhas duplicate 0006092
2012-07-18 17:29PufferfishIssue Monitored: Pufferfish
2014-01-22 09:34FootkerchiefStatusnew => assigned
2014-01-22 09:34FootkerchiefAssigned To => Footkerchief
2014-01-22 09:34FootkerchiefStatusassigned => acknowledged
2014-08-09 04:26crossmrNote Added: 0028641
2014-08-09 05:31FootkerchiefStatusacknowledged => confirmed
2014-08-09 05:40FootkerchiefRelationship addedrelated to 0001120
2014-08-09 06:174maskwolfIssue Monitored: 4maskwolf
2014-08-19 12:12Toady OneStatusconfirmed => resolved
2014-08-19 12:12Toady OneFixed in Version => Next Version
2014-08-19 12:12Toady OneResolutionopen => fixed
2014-08-19 12:12Toady OneAssigned ToFootkerchief => Toady One
2014-08-20 07:274maskwolfIssue End Monitor: 4maskwolf

Notes
(0017453)
Quietust   
2011-04-21 05:44   
This is a long-standing issue that dates back to 0.28.181.40d and earlier - seeds cannot be planted until your fortress has made use of a product made from that plant. Your ability to plant blade weed seeds is likely due to you having purchased (and possibly used) emerald dye in the past. Get some whip vine flour or whip wine and you should probably be good to go.

(0017464)
GreenSpinach   
2011-04-22 11:26   
Well, that explains why I was eventually able to plant whip vines in late summer (or maybe it was early fall), after buying whip wine from the human caravan. But if I hadn't lucked out and gotten whip wine from them, I would have had to wait at least a year to plant whip vines. It's such an annoyingly non-guaranteed workaround.
And it's ridiculous that such an old bug still hasn't been fixed.
(0017466)
Quietust   
2011-04-22 12:16   
Also, on a side note, why are you still reporting bugs for version 0.31.18 when the latest version is 0.31.25?
(0021849)
Kogut   
2012-03-28 23:59   
It may be a good idea to change name of this report to "seeds cannot be planted until your fortress has made use of a product made from that plant"
(0022070)
Kogut   
2012-04-03 23:51   
Still in 34.07 - http://www.bay12forums.com/smf/index.php?topic=106481.0 [^]
(0023231)
Pufferfish   
2012-07-15 13:20   
I can verify it's still in 34.11
(0028641)
crossmr   
2014-08-09 04:26   
This is still an issue in 40.06

now with more types of plants it's more of an issue.

Tons of outdoor plants we could buy from a caravan but even with the seeds we can't use them.

really annoying.