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0005075Dwarf FortressAdventure Mode -- Conversationpublic2012-02-14 13:292017-10-28 07:57
Teddy 
lethosor 
lowtrivialalways
confirmedopen 
Fujitsu Siemens Lifebook T4220Windows Vista
0.34.01 
 
0005075: Critter men say their name is TRANS_NAME]
When greeting an critter man (such as a giant cricket man) they respond as normal for all friendly conversations (can't remember the exact script), but instead of their name, it writes LANG_TRANS] (I can't remember exactly how the words LANGUAGE and TRANSLATION were abbreviated, but somewhere along those lines). It looks like it could be caused by a broken tag.

I don't know if this is true for all critter men, or just the newly added sponsorship ones, which are the only ones I've encountered so far.
Greet a [name of critter] man in adventure mode through the k button.
Probable Quick Fix
has duplicate 0006071resolved Knight Otu Wolverine People are all named TRANS_NAME] 
has duplicate 0006602resolved Knight Otu All sentient animals when greeted have TRANS_NAME] 
has duplicate 0007007resolved Footkerchief Grasshoper men's name doesn't exist 
has duplicate 0007658resolved Dwarfu Animal men name typo 
has duplicate 0008212resolved Knight Otu text bug 
has duplicate 0008447resolved Footkerchief odd names for uncivilized people 
has duplicate 0009174resolved Footkerchief NPC with bugged name 
has duplicate 0010033resolved Loci Animal men have no names and will say filler names 
related to 0007387confirmed Footkerchief NPC present himself as [SPEAKER:TRANS_NAME] 
Issue History
2012-02-14 13:29TeddyNew Issue
2012-02-14 14:46FootkerchiefNote Added: 0019556
2012-02-14 15:31TeddyNote Added: 0019562
2012-02-20 05:53TeddyNote Added: 0020247
2012-02-20 11:30TeddyNote Edited: 0020247bug_revision_view_page.php?bugnote_id=0020247#r7573
2012-02-27 06:51TeddyNote Added: 0020796
2012-07-05 09:43Knight OtuRelationship addedhas duplicate 0006071
2012-07-09 11:16jimj316Note Added: 0023198
2012-07-09 11:17jimj316Note Edited: 0023198bug_revision_view_page.php?bugnote_id=0023198#r8659
2014-07-08 05:02Knight OtuRelationship addedhas duplicate 0006602
2014-07-08 12:46thvazNote Added: 0025127
2014-07-08 12:52FootkerchiefTag Attached: Probable Quick Fix
2014-07-08 14:05ArmokGoBNote Added: 0025144
2014-07-08 14:24lethosorSummaryCritter men say their name is LANG_TRANS] => Critter men say their name is TRANS_NAME]
2014-07-09 15:46GulfNote Added: 0025404
2014-07-10 19:52FootkerchiefRelationship addedhas duplicate 0007007
2014-07-11 13:23Someone-elseNote Added: 0025841
2014-07-11 16:40nekoxmachinaNote Added: 0025878
2014-07-15 17:50TalvienoNote Added: 0026559
2014-07-16 12:30FootkerchiefRelationship addedrelated to 0007387
2014-07-24 14:46lethosorNote Added: 0027451
2014-07-24 14:46lethosorAssigned To => lethosor
2014-07-24 14:46lethosorStatusnew => acknowledged
2014-07-27 08:42DwarfuRelationship addedhas duplicate 0007658
2014-07-30 18:59ArmokGoBNote Added: 0027993
2014-08-18 07:10FootkerchiefStatusacknowledged => confirmed
2014-09-01 02:28Knight OtuRelationship addedhas duplicate 0008212
2014-10-19 21:10kicking jayNote Added: 0030687
2014-10-20 06:12smjjamesNote Added: 0030689
2014-10-20 06:17smjjamesNote Edited: 0030689bug_revision_view_page.php?bugnote_id=0030689#r12088
2014-10-20 06:22smjjamesNote Edited: 0030689bug_revision_view_page.php?bugnote_id=0030689#r12089
2014-10-27 11:46FootkerchiefRelationship addedhas duplicate 0008447
2015-01-18 15:38BenLubarIssue Monitored: BenLubar
2015-01-26 20:07txtsdIssue Monitored: txtsd
2015-12-02 15:01FootkerchiefRelationship addedhas duplicate 0009174
2015-12-13 09:45HededeIssue Monitored: Hedede
2015-12-13 09:45HededeIssue End Monitor: Hedede
2016-10-06 12:03LociRelationship addedhas duplicate 0010033
2017-06-08 20:17HuntthetrollIssue Monitored: Huntthetroll
2017-06-28 00:02chaosvoltNote Added: 0036639
2017-07-26 00:39park66665Issue Monitored: park66665
2017-10-28 07:57FantasticDorfNote Added: 0036808

Notes
(0019556)
Footkerchief   
2012-02-14 14:46   
Reminder sent to: Teddy

Please upload a save demonstrating this problem to http://dffd.wimbli.com/ [^] and post the link here.
(0019562)
Teddy   
2012-02-14 15:31   
Will do as soon as I manage to replicate it with a new adventurer. The adventurere whom I encountered the bug with died...
(0020247)
Teddy   
2012-02-20 05:53   
(edited on: 2012-02-20 11:30)
I've managed to replicate the bug in the latest version with a magpie man, but I lack the ability to upload anything at the moment.

Also, I remembered incorrectly: they say their name is TRANS_NAME], not LANG_TRANS].

(0020796)
Teddy   
2012-02-27 06:51   
File: http://dffd.wimbli.com/file.php?id=5714 [^]

I've already talked to one of the magpie men to the south, but the other one should display the same behaviour. There should also be some other critter men (I can't remember which critter) to the south east.
(0023198)
jimj316   
2012-07-09 11:16   
(edited on: 2012-07-09 11:17)
I have experienced this problem too, but it was with a modded race. In both cases, the entity raws lack a TRANSLATION token. Adding [TRANSLATION:DWARF] to my race fixed the problem.

I think I recall the wiki at some point saying that if an entity did not have an assigned translation, then the game would choose one at random. Is this only for older versions?

(0025127)
thvaz   
2014-07-08 12:46   
This bug still happens in 40.01. I found a sparrow_man in a play and a cave fish woman blowgunner in other and both present themselves as TRANS_NAME]. It is possible to change the title of the bug, so Toady won't get confused? It is TRANS_NAME], not LANG_TRANS].
(0025144)
ArmokGoB   
2014-07-08 14:05   
Can confirm. I've found sparrow and sponge men exhibiting this behavior.
(0025404)
Gulf   
2014-07-09 15:46   
Experiencing this bug also, applies to Kea Men as well.
(0025841)
Someone-else   
2014-07-11 13:23   
Confirming for gorlaks.
(0025878)
nekoxmachina   
2014-07-11 16:40   
Confirming for gorlaks as well.
(0026559)
Talvieno   
2014-07-15 17:50   
Can confirm. Have found with harpies.
(0027451)
lethosor   
2014-07-24 14:46   
Applies to owl men as well, according to Afro.
(0027993)
ArmokGoB   
2014-07-30 18:59   
Demons also exhibit this behavior.
(0030687)
kicking jay   
2014-10-19 21:10   
Is this related to the dialogue among animalfolk where they converse with self-referential language only?

"I found myself dead."
"<Just now, a few weeks ago, in a time before time> I attacked myself.>"
"<Adventurer Name> just attacked me."

And the like?
(0030689)
smjjames   
2014-10-20 06:12   
(edited on: 2014-10-20 06:22)
@kicking jay: No, those are 0006889, 0006862, and 0007614 (in no particular order) which are different bugs within the conversation system.

(0036639)
chaosvolt   
2017-06-28 00:02   
Side note, it appears that if you view the critter, then give them a nickname, they'll start using that once you get them to introduce themselves.

Which is good if you feel like recruiting them, except for the problem where they act very weird when recruiting. Generally seem to refuse to fight, and will fuck off like wild animals if you unrecruit them.
(0036808)
FantasticDorf   
2017-10-28 07:57   
Present within version 43.05

Confirming this with evidence (& method) that demons & wilderness animalmen from savage biomes - namely wild coyote animalmen use TRANS_NAME].

The method i used was to filter [REGULAR_CONVERSATION] to fortress mode announcements and hear discussions happening on my embark on all levels including ones I had not discovered.

Weasel Devil: Greetings. My name is TRANS_NAME].
Weasel Devil: Hello, weasel devil. I am TRANS_NAME].
Weasel Devil: Greetings. My name is TRANS_NAME].
Weasel Devil: These people carrying on about romance should be more practical.
Weasel Devil: Hello, weasel devil. I am TRANS_NAME].

I have this demon transcript in the fourth spoiler of this post on the forums but the method is easy to follow anyway to determine for yourselves. ( http://www.bay12forums.com/smf/index.php?topic=157394.msg7602102#msg7602102 [^] )