Dwarf Fortress Bug Tracker - Dwarf Fortress
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0005189Dwarf FortressDwarf Mode -- Thoughts and Preferencespublic2012-02-16 10:442015-05-30 13:18
Lockyy 
Footkerchief 
normalminorhave not tried
needs feedbackopen 
PCwin 7
0.34.01 
 
0005189: Vampires are actually ALCOHOL_DEPENDENT instead of just pretending to be
Vampires, despite not needing to drink, show as needing to drink on the personality screen. "Needs alcohol to get through the working day and can't remember the last time he had some."
Seems like a bug because they shouldn't show that kind of thing, since they don't need to drink they should:
A) Not slow down/complain about it.
B) Lie about it.
booze, vampire
has duplicate 0005479resolved Logical2u Vampires suffer alcohol withdrawal 
Issue History
2012-02-16 10:44LockyyNew Issue
2012-02-16 17:36Logical2uNote Added: 0019880
2012-02-16 17:36Logical2uTag Attached: Intentional/Expected?
2012-02-26 10:35GukagNote Added: 0020742
2012-02-26 10:35GukagIssue Monitored: Gukag
2012-02-26 10:36GukagIssue End Monitor: Gukag
2012-02-26 10:45FootkerchiefNote Added: 0020747
2012-02-26 11:57CowsquidNote Added: 0020756
2012-02-26 11:58CowsquidIssue Monitored: Cowsquid
2012-02-26 12:15FootkerchiefSummaryVampires, despite not needing to drink, show as needing to drink on the personality screen. => Vampires remain ALCOHOL_DEPENDENT instead of just pretending to be
2012-02-26 12:18FootkerchiefSummaryVampires remain ALCOHOL_DEPENDENT instead of just pretending to be => Vampires are actually ALCOHOL_DEPENDENT instead of just pretending to be
2012-02-26 12:18FootkerchiefTag Detached: Intentional/Expected?
2012-02-27 05:36Logical2uRelationship addedhas duplicate 0005479
2012-03-18 17:49SoadreqmNote Added: 0021568
2013-07-13 14:52ZzarkLinuxNote Added: 0024061
2013-07-13 15:48skyte100Note Added: 0024062
2014-05-31 14:08DiTag Attached: vampire
2014-09-24 04:30KirkegaardTag Attached: booze
2014-09-24 06:35KirkegaardNote Added: 0030341
2014-09-24 10:45FootkerchiefNote Added: 0030342
2014-09-24 10:45FootkerchiefAssigned To => Footkerchief
2014-09-24 10:45FootkerchiefStatusnew => needs feedback
2014-10-02 07:17KirkegaardNote Added: 0030494
2014-10-02 07:18KirkegaardNote Added: 0030495
2014-11-23 19:38TBeholderNote Added: 0031146
2015-05-30 13:18CLuther88Note Added: 0032750

Notes
(0019880)
Logical2u   
2012-02-16 17:36   
This might be working as intended - since vampires don't need to drink, but they want to hide that fact, their personality screen (which would allow you, the player, to out them as a vampire) should hide that fact, as you say.
(0020742)
Gukag   
2012-02-26 10:35   
It not only shows them as needing to drink, they will also feel all the degenerative effects a regular dwarf would from not having access to alcohol. This makes dwarf vampires clumsy, weak, and slow workers who perform any task at a snail's pace whatever their attributes or skills.
(0020747)
Footkerchief   
2012-02-26 10:45   
Gukag: that's useful information. Could you post a save demonstrating that problem to http://dffd.wimbli.com/ [^] and post the link here?
(0020756)
Cowsquid   
2012-02-26 11:57   
http://www.bay12forums.com/smf/index.php?topic=101251.msg3036984#msg3036984 [^]

Suggested cause/fix.
(0021568)
Soadreqm   
2012-03-18 17:49   
I haven't done any extensive testing, but I've noticed that the vampires I've exiled to the caverns, who normally walk slow as molasses thanks to the alcohol withdrawal, still run pretty fast in combat. Fast enough to outrun elk birds, at any rate. This, I think, is intentional, and it's quite possible that the vampire's natural speed would overcome the soberness penalty, but I think it's worth noting. It could be that vampires are simply faking their dependency, and have to keep it up forever since they never fake drinking.
(0024061)
ZzarkLinux   
2013-07-13 14:52   
I have a v34.11 example of the bug here:
http://dffd.wimbli.com/file.php?id=7827 [^]

McVamp is in a cycle of:
1) Has thought: Needs alcohol ... and is working slowly due to scarcity
2) Drinks a dwarf
3) Thought Changed: Needs alcohol only
but the vampire is always walking really slow.

Only mods were to the dwarf language (Urist -> Lisa) and added a creature standard tag as here:
http://www.bay12forums.com/smf/index.php?topic=126823.0 [^]
(0024062)
skyte100   
2013-07-13 15:48   
You know it probably is half working as intended. They want alcohol since they want to blend in with the other dwarves but they don't actually drink it so they draw attention to themselves by working so slowly even when alcohol is abundant.

Anyone else think that it should be changed so they periodically drink just to maintain the appearance of a normal dwarf?
(0030341)
Kirkegaard   
2014-09-24 06:35   
Would it be possible to get this one accepted? Surely it must be a bug.
(0030342)
Footkerchief   
2014-09-24 10:45   
Kirkegaard, we haven't gotten confirmation for 0.40.x.
(0030494)
Kirkegaard   
2014-10-02 07:17   
On likely example from the forum: http://www.bay12forums.com/smf/index.php?topic=144347.msg5704898#msg5704898 [^]
(0030495)
Kirkegaard   
2014-10-02 07:18   
See also: http://www.bay12games.com/dwarves/mantisbt/view.php?id=8389 [^]
(0031146)
TBeholder   
2014-11-23 19:38   
They should not complain when it attracts attention, yes. But should they want to drink? They are dorfs, after all.
Hmm. How about this? Same as with booze vs. water for normal dwarves.
[ALCOHOL_DEPENDENT] vampire drinks from a creature who consumed alcohol -> it doesn't need any for a while.
[ALCOHOL_DEPENDENT] vampire drinks from a creature who didn't consume alcohol (or stored cattle blood, etc) -> not thirsty anymore, but not happy either.
(0032750)
CLuther88   
2015-05-30 13:18   
Vampires shouldn't be impossible to track down by the player, but it should be a little harder. Maybe they should drink, and then vomit somewhere in private, preferably outside, so it just looks like cave adaptation.