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0005288Dwarf FortressDwarf Mode -- Jobs, Machinespublic2012-02-18 21:162012-02-19 09:14
Hateburn 
 
normalminoralways
newopen 
PCWindowsVista 64x
0.34.02 
 
0005288: Water Wheels do not generate any power at all
Placing water wheels on any way on a z-level above water in any direction, connected to another water wheel or other machine, will not generate any water at all.
- Make a floor across a river with a water wheel built on it and another built next to it over the river
- Make a water wheel on the ground next to a river and build another one or an additional machine (pump, ect) next to it over the river
Been tried on dug out channels and natural rivers. Haven't tried on a brook yet. I've gotten this to work before in a previous version, but I wanted to put this out here and see if this is an actual issue. Thanks.
No tags attached.
related to 0005232resolved Toady One Streams/brooks/rivers getting turned stagnant by nearby pools/ponds 
Issue History
2012-02-18 21:16HateburnNew Issue
2012-02-18 22:46HateburnNote Added: 0020092
2012-02-18 22:55HateburnTag Attached: False bug
2012-02-18 22:56HateburnNote Added: 0020094
2012-02-19 08:07FootkerchiefNote Added: 0020124
2012-02-19 08:19HateburnIssue Monitored: Hateburn
2012-02-19 08:19HateburnIssue End Monitor: Hateburn
2012-02-19 08:22HateburnNote Added: 0020130
2012-02-19 08:25HateburnNote Edited: 0020130bug_revision_view_page.php?bugnote_id=0020130#r7524
2012-02-19 08:25HateburnTag Detached: False bug
2012-02-19 08:26FootkerchiefNote Added: 0020133
2012-02-19 08:28FootkerchiefNote Edited: 0020133bug_revision_view_page.php?bugnote_id=0020133#r7526
2012-02-19 08:28FootkerchiefRelationship addedrelated to 0005232
2012-02-19 08:29FootkerchiefNote Edited: 0020133bug_revision_view_page.php?bugnote_id=0020133#r7527
2012-02-19 09:14HateburnNote Added: 0020134

Notes
(0020092)
Hateburn   
2012-02-18 22:46   
Unless I'm totally stupid and just can't create a proper flow. I'm using the original tileset and testing out different ways to create flows and see if any power at all is generated.
(0020094)
Hateburn   
2012-02-18 22:56   
My bad. Finally got it to work when I threw water at it with a manual pump. Looks like water needs to be absolutely flowing under and over it to work. Dunno if that's right. Sorry.
(0020124)
Footkerchief   
2012-02-19 08:07   
Reminder sent to: Hateburn

Could you post some screenshots of what worked and didn't work?
(0020130)
Hateburn   
2012-02-19 08:22   
(edited on: 2012-02-19 08:25)
I actually spent all of my night yesterday figuring out flow properly. The river I was using was absolutely stationary, connected to an ocean apparently. I created flow once I was able to channel down and fortify out the side of the map. The entire river and ocean flowed through and my water wheels suddenly sprang to life, powered my screw pumps and flooded my entire map in a few minutes.
This is what it looked like beforehand. http://dl.dropbox.com/u/2662747/noflo.png [^] http://dl.dropbox.com/u/2662747/theocean.png [^] http://dl.dropbox.com/u/2662747/edgenoflo.png [^] Absolutely no current. The ocean makes waves, but they don't appear to be made of water or actually force a current. Seems to be cosmetic.

(0020133)
Footkerchief   
2012-02-19 08:26   
(edited on: 2012-02-19 08:29)
Those links are 404'ing for me. Make sure they're public.

It's expected behavior that ocean waves won't turn a water wheel.

Re: "The river I was using was absolutely stationary, connected to an ocean apparently."
What does the ocean comment mean? Do you have the ocean and/or the ocean/river interface in your embark area?

This might be another effect of 0005232.

(0020134)
Hateburn   
2012-02-19 09:14   
The pictures should work, check them now. I had changed the files to png because jpg sucks. The one I put that's called theocean.png shows an ocean to the north with mist and waves going through it. It's connected to a river. The river is stationary, but not stagnant. Salty, though. I channeled the river to a moat around my entrance. It flowed in, but then went back to stationary when it filled up.