Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000550Dwarf FortressDwarf Mode -- Jobs, Activity Zonespublic2010-04-05 19:192010-06-09 06:46
Toady One 
Windows XPSP3
0000550: Crash after deleting a hospital zone with X
The game crashes after you remove a hospital zone with the insta-remove button X. However it requires that the zone has beds in it. Other furniture might do the same, but I only tested with beds. The crash happens after you have deleted the zone and closed the menuthing with ESC. It doesn't happen with any other zones, only hospital zones. Also, removing the zone with the rectangle selection seems to be fine.
1. Make a hospital zone over some beds.
2. I ESC'd and went back to the zonemenuthing again, but that might not be necessary.
3. Delete the zone using the "remove this zone"-button
4. ESC
5. Crash
crash, hospital, zone
related to 0000288closed Toady One Crash when removing hospital zones with beds 
Issue History
2010-04-05 19:19DystopiaNew Issue
2010-04-05 19:24DystopiaTag Attached: zone
2010-04-05 19:24DystopiaTag Attached: hospital
2010-04-05 19:24DystopiaTag Attached: crash
2010-04-06 23:38FootkerchiefRelationship addedparent of 0000691
2010-04-08 05:30Toady OneNote Added: 0001998
2010-04-08 05:31Toady OneAssigned To => Toady One
2010-04-08 05:31Toady OneStatusnew => acknowledged
2010-04-08 05:32Toady OneRelationship addedrelated to 0000288
2010-04-09 03:57Khym ChanurIssue Monitored: Khym Chanur
2010-04-11 03:38Toady OneNote Added: 0002770
2010-04-11 03:38Toady OneStatusacknowledged => resolved
2010-04-11 03:38Toady OneFixed in Version => 0.31.03
2010-04-11 03:38Toady OneResolutionopen => fixed
2010-04-11 03:40Toady OneRelationship deletedparent of 0000691
2010-04-11 22:21Khym ChanurIssue End Monitor: Khym Chanur
2010-06-09 06:46Toady OneStatusresolved => closed

Toady One   
2010-04-08 05:30   
I'm going to need a save for this one. It isn't reproducing for me from a newly-embark fort with a freshly-placed bed and zone.
Toady One   
2010-04-11 03:38   
I'm marking this as resolved under the assumption that there were boxes in the zone with things in them, since that's what I found as a cause with a save lobefin provided.