Dwarf Fortress Bug Tracker - Dwarf Fortress
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0005534Dwarf FortressDwarf Mode -- Interface, Tradepublic2012-03-03 21:122012-12-25 10:05
Nenjin 
Footkerchief 
normalminorhave not tried
resolvedunable to reproduce 
PCWindowsWin 7 64-bit
0.34.04 
 
0005534: Traders stop leaving the map
I know this a known bug of sorts, but after reading several reports around this issue mine seems to be all encompassing.

This game was started during the last large update. After several adventure games, I embarked in dwarf mode. I'm doing a 2x2 embark and my fort is very close to 2 map edges. A civilization built road runs through the top portion of the map.

After a few successful trade runs through a single depot,I was messaged that an Elven trader went berzerk. I find them in a corner of the map opposite my fortress.

I reloaded the save from a few in-game months prior, and continued on. Now caravans simply refused to leave. Only deconstructing the depot seems to release them. Additionally, large parts of the dwarven caravan show up weeks late, even though they're entering the map from the corner or edge closest to my fort.
Make a small embark and start the fort very close to the map edges, and make the embark over a civilization built road. Continue to trade until traders stop leaving of their own volition.
Could be related to 0004965
No tags attached.
related to 0000871new  Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive 
Issue History
2012-03-03 21:12NenjinNew Issue
2012-03-04 14:17FootkerchiefNote Added: 0021084
2012-03-04 14:17FootkerchiefTag Attached: AWAITING UPDATE
2012-03-08 19:37FootkerchiefRelationship addedrelated to 0005191
2012-03-08 19:37FootkerchiefRelationship deletedrelated to 0005191
2012-03-08 19:37FootkerchiefRelationship addedrelated to 0000871
2012-03-08 19:47FootkerchiefRelationship addedrelated to 0005583
2012-03-09 13:55KijiroNote Added: 0021316
2012-04-11 12:09FootkerchiefStatusnew => resolved
2012-04-11 12:09FootkerchiefResolutionopen => unable to reproduce
2012-04-11 12:09FootkerchiefAssigned To => Footkerchief
2012-12-25 10:05DwarfuTag Detached: AWAITING UPDATE
2013-03-06 10:25DwarfuRelationship deletedrelated to 0005583

Notes
(0021084)
Footkerchief   
2012-03-04 14:17   
Reminder sent to: Nenjin

Please upload a save demonstrating this problem to http://dffd.wimbli.com/ [^]
(0021316)
Kijiro   
2012-03-09 13:55   
Are you sure the magons have a path to exit the map? Sometimes trees can grow and block them into the depot. You can check accessable wagon areas by pressing D.

Do you have more than one depot? I dont know if it was fixed, but I placed two depots in my 34.01 game and it caused the traders to go to one, the wagons to the other, and neither would leave.