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0005706Dwarf FortressDwarf Mode -- Itemspublic2012-03-25 14:142012-03-25 19:01
reddit 
Footkerchief 
normalminorhave not tried
resolvedduplicate 
0.34.06 
 
0005706: Migrants arrive and leave all jewlery at the door
A swarm of migrants arrive and the tile they arrived on and the path they took to the meeting hall is littered with crowns, rings, bracelets and other jewelery. All these items are made of materials foreign to my fort and seem to be made of animal by-products (hair, nail, tooth and bone)
No tags attached.
duplicate of 0005697resolved Toady One migrants arrived and leave jewelry on the ground 
Issue History
2012-03-25 14:14redditNew Issue
2012-03-25 17:42AuricNote Added: 0021721
2012-03-25 17:43AuricIssue Monitored: Auric
2012-03-25 17:45AuricNote Edited: 0021721bug_revision_view_page.php?bugnote_id=0021721#r8103
2012-03-25 17:54JasonMelNote Added: 0021723
2012-03-25 19:01FootkerchiefRelationship addedduplicate of 0005697
2012-03-25 19:01FootkerchiefStatusnew => resolved
2012-03-25 19:01FootkerchiefResolutionopen => duplicate
2012-03-25 19:01FootkerchiefAssigned To => Footkerchief

Notes
(0021721)
Auric   
2012-03-25 17:42   
(edited on: 2012-03-25 17:45)
Interesting. I recently had a group of Merchants leave. They left 3 piles of jewelry at the edge of the map.

Note: embarked in a good/evil biome boundary. The piles are in the evil biome.

(0021723)
JasonMel   
2012-03-25 17:54   
This was reported just yesterday as issue 0005697. When reporting, you can (and should) look to see if your issue has already been reported; there's a search box on the "View Issues" page. A search for "migrant jewelry" brings the other report right up.