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0005925Dwarf FortressCombat -- Generalpublic2012-05-19 16:582018-05-28 01:10
Toady One 
0005925: "Bin" attacks "dwarf" while carrying it over a "ramp + hatch cover"
My dwarfs started to get injured in combat while they were recolecting goods from the outside.

The "attacker" was their own carried (Copper Bin) every time they tried to go upstairs using a ramp that had a Hatch cover over it.

I solved the issue removing the ramps and using Up/Down stairs instead, hatch cover over it. No more combat problems.
Dig a ramp.
Put a Hatch Cover over it (a ramp covers 2 floors, i put the hatch on the 2nd)
Make some dwarfs pickup items using Bins.
Make the dwarfs use the ramp.
No tags attached.
related to 0003622new  Floor hatches over ramps disrupt merchant pack animals 
related to 0005877confirmed Toady One Miners channel tile they're standing on, resulting combat report is malformed 
has duplicate 0010773resolved Loci On ramps, items fall on dwarves, injuring uncovered body parts 
Issue History
2012-05-19 16:58noes1sNew Issue
2012-05-19 23:56TalvienoNote Added: 0022628
2012-05-20 03:19Toady OneNote Added: 0022630
2012-05-20 03:19Toady OneAssigned To => Toady One
2012-05-20 03:19Toady OneStatusnew => acknowledged
2012-05-20 13:16noes1sIssue Monitored: noes1s
2012-05-20 13:24noes1sNote Added: 0022640
2012-05-20 13:25noes1sNote Edited: 0022640bug_revision_view_page.php?bugnote_id=0022640#r8432
2012-05-20 20:50noes1sIssue End Monitor: noes1s
2012-05-21 16:36PufferfishIssue Monitored: Pufferfish
2014-01-27 09:09FootkerchiefNote Added: 0024387
2014-01-27 09:10FootkerchiefRelationship addedrelated to 0003622
2014-01-27 09:11FootkerchiefNote Added: 0024388
2014-01-27 10:58FootkerchiefRelationship addedrelated to 0005877
2014-01-27 10:59FootkerchiefNote View State: 0024388: private
2014-01-27 10:59FootkerchiefNote Deleted: 0024388
2014-01-27 11:00FootkerchiefNote Added: 0024398
2018-04-13 11:00HuntthetrollIssue Monitored: Huntthetroll
2018-05-28 01:08LociRelationship addedhas duplicate 0010773
2018-05-28 01:10LociNote Added: 0038392

2012-05-19 23:56   
Seconded, I noticed this as well. I only noticed it in 34.08, but then again I'd replaced the ramps with stairs in an attempt to fix it by the time 34.09 came out, and as you said, that does provide a temporary solution for the issue.
Toady One   
2012-05-20 03:19   
Is there a save reproducing this? I had them running around between various piles with an intervening hatched ramp and didn't generate any combat reports. The save would be best if something violent is about to happen (existing combat logs won't help me pin it down).
2012-05-20 13:24   
(edited on: 2012-05-20 13:25)
- I uploaded the save to my dropbox.
- F1 to watch the ramp where the combat happens
- I moved bins and items outside so they are forced to bring them back inside and hopefully reproduce the problem again.
- If you check the combat log, the last 5 lines where caused by this problem.
- If you are lucky enough to be attacked by an ambush or full enemy force, when the dwarfs move the cages of the trapped goblins or the items from their dead, my dwarfs will mess it up so badly that will hit themselves with the bins, and even get caught in the traps.
- The ramps were not build as i can recall, they were original slides.

Save folder
.7z here: http://dl.dropbox.com/u/61917600/region4-win-55-aut-56.7z [^]
.zip here: http://dl.dropbox.com/u/61917600/region4-win-55-aut-56.zip [^]
.tar here: http://dl.dropbox.com/u/61917600/region4-win-55-aut-56.tar [^]

2014-01-27 09:09   
Reminder sent to: noes1s

The saves are no longer on Dropbox. Do you still have one? If so, please upload it to http://dffd.wimbli.com/ [^] and post the link here.
2014-01-27 11:00   
Reminder sent to: Toady One

0003622 suggests that this is caused by falling damage when one creature is walking across the hatch and another creature opens the hatch.
2018-05-28 01:10   
v0.44.10: Leonidas posted a save in 0010773:

http://dffd.bay12games.com/file.php?id=13786 [^]