Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000602Dwarf FortressAdventure Mode -- Movementpublic2010-04-06 04:132010-06-09 06:47
nataq 
Footkerchief 
normalfeaturealways
closedduplicate 
64bit?Windows 7
0.31.01 
 
0000602: Pathfinding fail, sometimes dwarfs cant find a "way out"
Sometimes if dwarves are really far from the fort ( for example mining or building something 30 z-levels underground ) they tend to get stuck after they are done what they did and they are not going back to the fort.
this is the gamelog that we got from this situation

"Dodok Ishlumlogem, Stoneworker cancels Store Item in Stockpile: Could not find path."

They cant find path even tho nothing blocks it, they get stuck like that only if they are really far away from the fort.

After around 10 minutes of gameplay they get unstuck, but still they are wasting much time by just standing there and doing nothing.
1. send dwarves to do any job far away from fort
I tested it with miners and masons by building walls and mining underground.
No tags attached.
duplicate of 0000018closed Toady One Pathfinding fails to update after map changes 
Issue History
2010-04-06 04:13nataqNew Issue
2010-04-06 07:23DoctorZuberNote Added: 0001435
2010-04-06 08:02DoctorZuberNote Deleted: 0001435
2010-04-06 08:03DoctorZuberNote Added: 0001449
2010-04-06 08:06DoctorZuberNote Edited: 0001449bug_revision_view_page.php?bugnote_id=0001449#r442
2010-04-06 09:04FootkerchiefRelationship addedduplicate of 0000018
2010-04-06 09:04FootkerchiefStatusnew => resolved
2010-04-06 09:04FootkerchiefResolutionopen => duplicate
2010-04-06 09:04FootkerchiefAssigned To => Footkerchief
2010-06-09 06:47Toady OneStatusresolved => closed

Notes
(0001449)
DoctorZuber   
2010-04-06 08:03   
(edited on: 2010-04-06 08:06)
Pathfinding? Why did you flag this feature? There's a number of reports on pathfinding out there, but it's still not understood very well what exactly is going on that's causing problems.

Refer back to 0000018 and it's many other children.