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0006306Dwarf FortressAdventure Mode -- Conversationpublic2013-04-12 15:282014-08-03 02:58
Areyar 
 
lowminorsometimes
newopen 
PCWindows 7
0.34.11 
 
0006306: Companions can be untrustworthy
I've seen this twice now.

The first time I recruited some soldiers I found in the sewers along the way to get killed by the Overlord. These attacked me when I met the overlord, but also when I save-scummed and just walked around the dungeons eventually they declared I had to die and attacked.

A second incident that seems related was when I got halted by a goblin patrol. I halted and talked to them and they were so impressed with my efforts against the weresheep scourge, all agreed to be my loyal companions. When we left travel-mode to refill waterskins however, they all attacked. This was still far outside goblin territory.

Usually there are no problems with recruits.
It seems to happen with goblins more often, but there were humans in the sewer-crew as well.
In both cases this was with a human hero.

Possibly companions are subjected to a loyalty check each time a new area is entered and failure sanction is too severe or unstable companions are too easy to recruit without warning signs?
0.34.11, adventurer mode, companions, Fixed in 0.40.01?, loyalty cascade
related to 0003685needs feedback Dwarfu Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascade 
has duplicate 0007316resolved Footkerchief Willing Companion murders me 
has duplicate 0007331resolved Footkerchief Strange happenings when finding a lair 
Issue History
2013-04-12 15:28AreyarNew Issue
2013-04-13 02:46AreyarTag Attached: 0.34.11
2013-04-13 02:46AreyarTag Attached: adventurer mode
2013-04-13 02:46AreyarTag Attached: loyalty cascade
2013-04-13 02:46AreyarTag Attached: companions
2013-04-13 02:50AreyarNote Added: 0023940
2014-07-12 11:56FootkerchiefTag Attached: Fixed in 0.40.01?
2014-07-13 10:11FootkerchiefRelationship addedrelated to 0003685
2014-07-13 11:48TalvienoIssue Monitored: Talvieno
2014-07-13 23:09vravNote Added: 0026282
2014-07-13 23:10vravNote Edited: 0026282bug_revision_view_page.php?bugnote_id=0026282#r9790
2014-07-14 21:54FootkerchiefRelationship addedhas duplicate 0007316
2014-07-15 07:14FootkerchiefRelationship addedhas duplicate 0007331
2014-08-03 02:58thvazNote Added: 0028205

Notes
(0023940)
Areyar   
2013-04-13 02:50   
Game installed from lazynewb pack. Just to be complete, likely not related at all.
(0026282)
vrav   
2014-07-13 23:09   
(edited on: 2014-07-13 23:10)
This happened really tragically in my game, with a companion inexplicably attacking merchants in the neighboring city. Well, maybe because it was a goblin merchant. The other companion slew the first, and then another citizen and stood around in shock. Upon returning to the scene I was fired upon by what I assume to be an NPC ally of the slain citizen.

It made for a cool story ( http://instagram.com/p/qakdHIuMMC/ [^] ) but may have been caused by a bug / confusion in my companion regarding the neutrality of the goblin merchant?

edit: I looked at the related bugs and it seems like a typical "loyalty cascade."

(0028205)
thvaz   
2014-08-03 02:58   
Hearthpersons (not yours, but from another lord that join you in adventures) can leave you alone too...you usually will find them again where you recruited them.I think it may be something related with orders from their lord. I don't onow if this is another bug.