Dwarf Fortress Bug Tracker - Dwarf Fortress
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0006549Dwarf FortressDwarf Mode -- Reclaimpublic2014-07-07 20:302014-08-09 11:56
0006549: Fortress unretirement causes lag / slowness with military usage
If a ruin is retired, then unretired many of your dwarfs will be splayed throughout the winding hallways and areas you have explored will be shown as unexplored.

These dwarfs in unexplored areas will not respond to military or other commands and will not share their line of sight with you.

Upon discovering these dwarfs with your other dwarfs, the unresponsive dwarf will become responsive.

Note: On unretire, if you set any units to military and tell them to move, the frame rate will get really low and stay that way regardless of if you disband the military.
1. Reclaim a ruin
2. Retire
3. Unretire ruin.

Optional(For massive frame rate lag)
Put any dwarf in the military and tell him to move.
The ruin had like 80 metalsmith forges...
No tags attached.
related to 0006913resolved Toady One Un-retiring leads to dwarves being prisoners of the hidden parts of the map. 
related to 0006015resolved Toady One Reclaiming multiple times gradually slows the game down, leather starts to appear 
has duplicate 0007141resolved Footkerchief Massive FPS Drop upon Unretiring Fortress 
related to 0007119resolved lethosor Excruciatingly slow, for no apparent reason 
related to 0007284resolved Toady One Lag when dwarves stuck in a tree get a strange mood 
related to 0007219assigned Footkerchief 29 Dwarves, fps dropped suddenly 
related to 0008076acknowledged lethosor Game starts to stutter really badly 
Issue History
2014-07-07 20:30falsewallNew Issue
2014-07-08 17:48falsewallTag Attached: 40.01
2014-07-08 17:49falsewallTag Attached: game-breaking
2014-07-08 17:49falsewallTag Attached: retire
2014-07-08 17:50falsewallTag Attached: Dwarves
2014-07-08 18:44FootkerchiefNote Added: 0025203
2014-07-08 18:44FootkerchiefTag Detached: 40.01
2014-07-08 18:44FootkerchiefTag Detached: Dwarves
2014-07-08 18:45FootkerchiefTag Detached: game-breaking
2014-07-08 18:45FootkerchiefTag Detached: retire
2014-07-08 18:56falsewallNote Added: 0025207
2014-07-08 19:36falsewallNote Added: 0025220
2014-07-12 09:13FootkerchiefRelationship addedrelated to 0007119
2014-07-12 11:19FootkerchiefSummaryUnretirement of fort results in frame lag/w military usage & Unable to control unseen dwarfs. => Fortress unretirement causes lag / slowness with military usage, also can't control hidden dwarves
2014-07-12 11:19FootkerchiefRelationship addedhas duplicate 0007141
2014-07-12 11:19FootkerchiefRelationship addedrelated to 0006913
2014-07-12 11:20FootkerchiefSummaryFortress unretirement causes lag / slowness with military usage, also can't control hidden dwarves => Fortress unretirement causes lag / slowness with military usage
2014-07-14 22:05FootkerchiefRelationship addedrelated to 0007284
2014-07-18 10:42FootkerchiefRelationship addedhas duplicate 0007311
2014-07-22 10:38FootkerchiefRelationship addedrelated to 0007219
2014-08-08 09:04FootkerchiefNote Added: 0028583
2014-08-08 15:27SivartyNote Added: 0028620
2014-08-08 16:03FootkerchiefRelationship addedrelated to 0006015
2014-08-09 11:56Toady OneNote Added: 0028664
2014-08-19 06:38FootkerchiefRelationship addedrelated to 0008076
2018-04-16 18:12HuntthetrollIssue Monitored: Huntthetroll

2014-07-08 18:44   
Reminder sent to: falsewall

Please don't attach tags that have no purpose.
2014-07-08 18:56   
Can someone tell me what tags would have a purpose or do we just not use tags here?
2014-07-08 19:36   
I was going to add the save file (I could reproduce it on that site), but my world got corrupted by another fortress I made. Now when I try to reproduce it on another map without moving my dwarfs, it simply crashes after saying my expedition leader can't find some item one second into the game. In theory this could have something to do with a situation where all of the dwarfs are under ground out of site at the same time on launch.
2014-08-08 09:04   
DadcopDestruction posted a save at #0007311: http://dffd.wimbli.com/file.php?id=8994 [^]
2014-08-08 15:27   
Related to http://www.bay12games.com/dwarves/mantisbt/view.php?id=6015 [^]
Toady One   
2014-08-09 11:56   
The hidden area part is done for 0.40.07, and we can check the performance stuff at that time (old saves should just need to be retired then unretired to explore the map properly).