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0000660Dwarf FortressDwarf Mode -- Tradepublic2010-04-06 14:402011-02-22 03:38
highmajorhave not tried
Windows 7 x64
0000660: No trade caravan wagons
I have constructed a depot, and verified that it is wagon accessible. I built a paved road stretching to the edge of the map, but still have not received any trade caravans with wagons.

The Mountainhome continues to send caravans on foot, but no wagons.
caravan, depot, trading, wagon
duplicate of 0000197resolved Toady One No wagons in trader/merchant caravans 
Issue History
2010-04-06 14:40Trigger64New Issue
2010-04-06 14:42Trigger64Issue Monitored: Trigger64
2010-04-06 14:48Trigger64Tag Attached: wagon
2010-04-06 14:48Trigger64Tag Attached: caravan
2010-04-06 14:48Trigger64Tag Attached: depot
2010-04-06 14:48Trigger64Tag Attached: trading
2010-04-06 14:49abadideaNote Added: 0001590
2010-04-06 14:49Trigger64Note Added: 0001592
2010-04-06 15:09derigoNote Added: 0001599
2010-04-06 17:55Trigger64Note Added: 0001624
2010-04-06 17:56Trigger64Note Edited: 0001624bug_revision_view_page.php?bugnote_id=0001624#r483
2010-04-06 18:52monk12Note Added: 0001644
2010-04-07 00:08Trigger64Note Added: 0001694
2010-04-11 08:16kaefermelderNote Added: 0002803
2010-04-14 12:46lord_chaos22000Issue Monitored: lord_chaos22000
2010-04-16 05:47Knight OtuNote Added: 0003833
2010-04-16 05:56derigoNote Added: 0003836
2010-04-16 11:07Knight OtuNote Added: 0003874
2010-04-16 15:47Knight OtuNote Edited: 0003874bug_revision_view_page.php?bugnote_id=0003874#r1311
2010-04-25 22:11jgoodwinIssue Monitored: jgoodwin
2010-04-26 10:58FootkerchiefRelationship addedchild of 0000197
2010-06-21 06:07kaosdrachenNote Added: 0008858
2010-06-21 06:07kaosdrachenIssue Monitored: kaosdrachen
2010-07-15 18:51RossMIssue Monitored: RossM
2010-07-16 20:39OzoneGrifNote Added: 0010469
2010-07-16 20:40OzoneGrifNote Edited: 0010469bug_revision_view_page.php?bugnote_id=0010469#r4063
2010-07-30 06:48DawkinsIssue Monitored: Dawkins
2010-07-30 08:25KanddakNote Added: 0011286
2010-08-06 07:58HebaruSanIssue Monitored: HebaruSan
2010-09-10 21:14NarosNote Added: 0012574
2010-09-10 21:14NarosIssue Monitored: Naros
2010-09-10 22:14Hieronymous AlloyIssue Monitored: Hieronymous Alloy
2010-12-08 07:31DwarfuNote Added: 0014454
2010-12-08 07:31DwarfuRelationship replacedduplicate of 0000197
2010-12-08 07:31DwarfuStatusnew => resolved
2010-12-08 07:31DwarfuResolutionopen => duplicate
2010-12-08 07:31DwarfuAssigned To => Dwarfu
2010-12-10 22:09Hieronymous AlloyIssue End Monitor: Hieronymous Alloy
2010-12-15 15:57NarosIssue End Monitor: Naros
2011-02-22 03:38RossMIssue End Monitor: RossM

2010-04-06 14:49   
Reproduced consistently here. Including humans.
2010-04-06 14:49   
Couldn't figure out how to attach pictures or anything, but here's some screen caps.

http://f1-f12.org/dorf/2010/VillageAlodmeng/depot.png [^]
http://f1-f12.org/dorf/2010/VillageAlodmeng/bridge.png [^]
http://f1-f12.org/dorf/2010/VillageAlodmeng/aerial.png [^]
2010-04-06 15:09   
I don't know about anyone else, but I haven't seen any wagons period, and I've played multiple forts on multiple worlds for multiple years, now.
2010-04-06 17:55   
(edited on: 2010-04-06 17:56)
Well good to know I'm not the only one out there this is happening to.

Was starting to make me rather irate being 3rd season in and still having no anvil. At least it's good to know now, and I can plan around that.

2010-04-06 18:52   
I've had it, though I'd like to note that I still seem to get the same quantity of trade goods imported, I just don't need to leave room for a wagon.
2010-04-07 00:08   
Hmm, as I mentioned earlier, I was well into my 3rd season, and still had no anvil. Which is usually the strategy I used in 40d, leave the anvil, spend the extra points on skills and work on getting a functional society set up, then request an anvil from the mountainhomes in the second season.

The other issue I have with foot caravans is their weight limitations, both incoming and outgoing. It's hard to get a decent supply of flux stone or whatever you need when they're packing it in on foot.

Maybe the dwarven caravans need to take some notes from the elves. They seem to have no problem bringing in 100+ pages or 5000 items by foot if other bug reports are anything to base off.
2010-04-11 08:16   
Ha-Ha. Had a look at the cost of anvils now? Didn't see the sticker 'hint' on the one preset in default embark? *SCNR* ;)

BTW: This has 2 duplicates
Knight Otu   
2010-04-16 05:47   
It seems that this bug might have a simple cause - almost no creature has the WAGON_PULLER tag. The only one that does is the muskox, which seems to be too rare to be used consistently (or maybe they need to be tamed by a civ leader?). This may also be why at embark, only one horse or similar animal is around - in a test game with horses as wagon pullers, I started with an additional horse, but an unrelated modding mishap caused me to abandon before getting traders and confirm. I'll try again and post results if no one else has.
2010-04-16 05:56   
I saw my first 31.* wagon on year 2 of my 3rd fort from the humans. The next year, they didn't bring wagons again. ><
Knight Otu   
2010-04-16 11:07   
(edited on: 2010-04-16 15:47)
Unfortunately, the first dwarven caravan didn't come with wagons. Let's see if other traders do.

Edit - Nope, the first human caravan also lacked wagons. Notes for other testers - one, I only went through the first year, and later years may bring wagons after all when it becomes more lucrative to trade with your fortress; two, I only added wagon-puller to horses. The system might need more than one common wagon puller species to consistently spawn wagons.

2010-06-21 06:07   
No wagons here either, but the dwarven liason /can/ be asked for anvils.
2010-07-16 20:39   
(edited on: 2010-07-16 20:40)
I never seen a wagon since 31.0

2010-07-30 08:25   
I haven't seen any wagons in 0.31, but the pack animals seem to be able to carry more weight than in previous versions, so I can still get caravans with a lot of stuff. Maybe the game isn't sending any wagons because it sees that a few animals suffice to carry all the caravan's goods?
2010-09-10 21:14   
I remembered some comments regarding multi-tile critters, and though that was why they weren't showing up, but as Toady says here: http://www.bay12forums.com/smf/index.php?topic=62202.msg1426260#msg1426260 [^]

"They're supposed to work."

Has anyone found out a work-around for this?
Is anyone getting wagons at all?

I've had four forts now over a variety of versions and none of them have ever seen a wagon.
2010-12-08 07:31   
With further information, this is a duplicate of 0000197. Please continue discussion there.

Also note Toady's comments:

"...since I'm not sure we'll have wagons/carts until we get around to the big vehicle rewrites now, or maybe even the road stuff as well."

http://www.bay12forums.com/smf/index.php?topic=60554.msg1776138#msg1776138 [^]