Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007081Dwarf FortressAdventure Mode -- Travelpublic2014-07-11 13:272014-07-12 15:32
zarmeck 
Toady One 
highcrashalways
resolvedduplicate 
Windows76.1.7601
0.40.02 
 
0007081: Crash when Moving/Travelling
I managed to save a bit before it crash (linked below). The crash can be evited by moving north, and will not crash if returning to the normal crash zones.
It's probably an encounter or something.
1)
Use that save:
https://www.dropbox.com/s/l7p9n47rhob4tir/region1.7z [^] (LZMA2)

2)
using fast travel: Move 3 steps est
using normal travel: Move 14 steps est or south

3) crash
The world has been created in 40.02.
I applied pheobus graphic set on it and played a few hours without problems.
I don't see any crash log (looking at the game files)
No tags attached.
duplicate of 0006576resolved Toady One Crash while sleeping/waiting in Adv Mode 
related to 0006654resolved Toady One Indefinite hang fast-traveling from (or sleeping in) necromancer tower 
Issue History
2014-07-11 13:27zarmeckNew Issue
2014-07-11 13:29zarmeckIssue Monitored: zarmeck
2014-07-11 13:29zarmeckIssue End Monitor: zarmeck
2014-07-11 13:43DwarfuNote Added: 0025846
2014-07-11 13:43DwarfuAssigned To => Dwarfu
2014-07-11 13:43DwarfuStatusnew => needs feedback
2014-07-11 13:57zarmeckNote Added: 0025847
2014-07-11 13:57zarmeckStatusneeds feedback => assigned
2014-07-11 14:504maskwolfNote Added: 0025849
2014-07-11 18:42dpkNote Added: 0025892
2014-07-11 18:44dpkNote Edited: 0025892bug_revision_view_page.php?bugnote_id=0025892#r9639
2014-07-11 18:46dpkNote Edited: 0025892bug_revision_view_page.php?bugnote_id=0025892#r9640
2014-07-11 19:16zarmeckNote Added: 0025901
2014-07-11 19:34zarmeckNote Deleted: 0025901
2014-07-12 08:43FootkerchiefRelationship addedrelated to 0006654
2014-07-12 12:15zarmeckNote Added: 0026005
2014-07-12 15:32Toady OneNote Added: 0026032
2014-07-12 15:32Toady OneRelationship addedduplicate of 0006576
2014-07-12 15:32Toady OneStatusassigned => resolved
2014-07-12 15:32Toady OneResolutionopen => duplicate
2014-07-12 15:32Toady OneAssigned ToDwarfu => Toady One

Notes
(0025846)
Dwarfu   
2014-07-11 13:43   
Please upload your save to http://dffd.wimbli.com [^] and post a link here.

Do you know if heading that direction put your closer to a necromancer tower?
(0025847)
zarmeck   
2014-07-11 13:57   
I don't have an account on dffd and there's a link in the "Steps To Reproduce" section. You don't need a dropbox account to download it.
There is no necromancer tower in sight (on world map).
There are goblin camps to the south-west.

I also noted that my character is super-slow, running at 0.4 max even when dropping everything (probably another bug).
(0025849)
4maskwolf   
2014-07-11 14:50   
This is possibly an encounter: the same bug has happened to me as well. What encounter, I can't say.
(0025892)
dpk   
2014-07-11 18:42   
(edited on: 2014-07-11 18:46)
I am not sure if I've bumped in to the same bug, but it acts similarly. If you load my save and move left or right one square or hit . to wait a step, the game will crash. Hitting , (comma) five times also triggers the crash.

0.40.02, no tileset in use (pure vanilla), running on Windows 7 64-bit. You can download the save here:

https://drive.google.com/file/d/0B1KbIy9ooVUMc09VanF4UldaeUk/edit?usp=sharing [^]

(0026005)
zarmeck   
2014-07-12 12:15   
Toady wrote:
"Crashes as you approach low population places like certain necromancer towers should be fixed"

My whole world is a low population one, it was generated very quickly and some towns are empty (everything abandonned exept taverns -> other bug). Calendar speed is very fast too.

So perhaps it's already fixed (in the next version) if it's the same problem.
(0026032)
Toady One   
2014-07-12 15:32   
This one had some of the problem armies, so hopefully the bug is fixed.